1. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 16 years ago
  2. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 16 years ago
  3. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
  4. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 16 years ago
  5. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
  6. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 16 years ago
  7. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  8. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 16 years ago
  9. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 16 years ago
  10. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  11. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago
  12. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 16 years ago
  13. 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 16 years ago
  14. c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 16 years ago
  15. 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 16 years ago
  16. 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 16 years ago
  17. c75a257 Update rollo with new interactivity model. by Jason Sams · 16 years ago
  18. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 16 years ago
  19. 7aa4f3a More test app work by Jason Sams · 16 years ago
  20. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  21. b5af325 rename libsgl/libcorecg to libskia by Mike Reed · 16 years ago
  22. 03a9a34 Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  23. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
  24. aabd009 Update rollo with icon images. by Jason Sams · 16 years ago
  25. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  26. fdcc14e Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 16 years ago
  27. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  28. f31868e merge master in master_gl by Mathias Agopian · 16 years ago
  29. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  30. f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
  31. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  32. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  33. bba134c All light source objects. by Jason Sams · 16 years ago
  34. af49c74 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
  35. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  36. 2d9c39d Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
  37. 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
  38. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  39. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  40. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
  41. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 16 years ago
  42. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  43. 196ac85 Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 16 years ago
  44. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 16 years ago
  45. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  46. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 16 years ago
  47. 928f5cf Move placement of script enviroment data to base. by Jason Sams · 16 years ago
  48. 3a833d8 Fix build issue and ref count bug with scripts. by Jason Sams · 16 years ago
  49. 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 16 years ago
  50. 2a741ad Use ANSI style function declaration for RS scripts. by Jack Palevich · 16 years ago
  51. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 16 years ago
  52. 8ad0010 Set the RS thread priority. by Jason Sams · 16 years ago
  53. 33c824d Remove pointer hacks from script and use standard load/store functions. by Jason Sams · 16 years ago
  54. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 16 years ago
  55. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 16 years ago
  56. e1ab4349 Don't prelink the libRS libraries. by Jack Palevich · 16 years ago
  57. 243e3fb Implement sampler GL setup code. by Jason Sams · 16 years ago
  58. 02fb2cb Add sampler support by Jason Sams · 16 years ago
  59. ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 16 years ago
  60. 63975dd Remove versions of scriptCSetScript method that take byte arrays. by Jack Palevich · 16 years ago
  61. 43702d8 Add support for setting scripts, rather than having a hard-coded script. by Jack Palevich · 16 years ago
  62. 0ae234c Add background bitmap to fountain test app for renderscript. by Jason Sams · 16 years ago
  63. df98851 Change the Fountain test app's package to com.android.fountain. by Jack Palevich · 16 years ago
  64. ba89724 Merge change 2568 by Android (Google) Code Review · 16 years ago
  65. 81d0a9a Enable renderscript to build under the simulator. by Jack Palevich · 16 years ago
  66. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  67. 8191d0f Turn on ACC script test. (It works!) by Jack Palevich · 16 years ago
  68. 55d4522 Fix Fountain test app so that it actually builds. by Jack Palevich · 16 years ago
  69. eaff307 Fix RenderScript JNI code build issue. by Jack Palevich · 16 years ago
  70. 5da30b7 Rename Calc sample to Fountain. by Jack Palevich · 16 years ago
  71. 60aa3ea Add sprite fountain test. by Jack Palevich · 16 years ago
  72. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago