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platform_frameworks_base
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1f28a6a571a9b4ff78d85e2b62a30d77ce986d7b
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libs
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hwui
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renderthread
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EglManager.cpp
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 11 years ago
fbc8df0
Trace some interesting events
by John Reck
· 11 years ago
0e89e2b
Layer changes
by John Reck
· 11 years ago
950ff1b
Be more conservative about current buffer
by John Reck
· 11 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 11 years ago
2cdbc7d
Special case EGL_BAD_SURFACE
by John Reck
· 11 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 11 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 11 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 11 years ago