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platform_frameworks_base
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25d888b5ff23acf1a9d41bef3e74ee897baf5ad7
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libs
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hwui
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Texture.h
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 14 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 15 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 15 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 15 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 15 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 15 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 15 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 15 years ago