1. c6aacce Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) by Steve Block · 14 years ago
  2. a51f0e7 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) by Steve Block · 14 years ago
  3. 1afd5ba Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) by Steve Block · 14 years ago
  4. 46685db Merge "Fix crash in existing applications Bug #5659476" into ics-mr1 by Romain Guy · 14 years ago
  5. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 14 years ago
  6. ff98fa5 Fix crash in existing applications Bug #5659476 by Romain Guy · 14 years ago
  7. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 14 years ago
  8. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 14 years ago
  9. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 14 years ago
  10. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 14 years ago
  11. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 14 years ago
  12. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 14 years ago
  13. a62f172 Correctly dump DrawPatch operations in display lists by Romain Guy · 14 years ago
  14. 5cd5c3f Return early when we cannot allocate a hardware layer Bug #5462308 by Romain Guy · 14 years ago
  15. 71e36aa Add missing public native API by Romain Guy · 14 years ago
  16. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 14 years ago
  17. a9dc86b Correctly apply transforms when getting a TextureView's bitmap Bug #5439406 by Romain Guy · 14 years ago
  18. 5a6d3a4 Stupid fixed point math. Bug #5423215 by Romain Guy · 14 years ago
  19. ed7a8fc Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0 by Romain Guy · 14 years ago
  20. 59c7f80 TextureView works best when it draws stuff. Bug #5391188 by Romain Guy · 14 years ago
  21. 83b186a fix the float Rect in OpenGLRenderer to handle NANs by Mathias Agopian · 14 years ago
  22. 13ede62 Make LTE_FLOAT a strict weak order. Bug: 5327776 by Jeff Brown · 14 years ago
  23. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 14 years ago
  24. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 14 years ago
  25. 799833a Text would disappear when the font size is 75px. Bug #5230196 by Romain Guy · 14 years ago
  26. 04c9d8c Optimize display lists by Romain Guy · 14 years ago
  27. 631582f Enable linear filter when scaling bitmaps Bug #5205673 by Romain Guy · 14 years ago
  28. 6816972 Don't use bilinear filtering on unscaled bitmaps Bug #5198590 by Romain Guy · 14 years ago
  29. 28d8ff6 Move constants to the correct header by Romain Guy · 14 years ago
  30. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 14 years ago
  31. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 14 years ago
  32. 9d86551 Remove unnecessary private API by Romain Guy · 14 years ago
  33. 4974bc1 Prevent crash when purging the gradients cache. Bug #5133876 by Romain Guy · 14 years ago
  34. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 14 years ago
  35. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 14 years ago
  36. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 14 years ago
  37. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 14 years ago
  38. 65b345f Reclaim more memory, more often. by Romain Guy · 14 years ago
  39. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 14 years ago
  40. eea6069 Improve layers debugging by Romain Guy · 14 years ago
  41. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 14 years ago
  42. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 14 years ago
  43. 162a021 Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011 by Jeff Brown · 14 years ago
  44. f2fc460 Reduce the fade area to save bandwidth. by Romain Guy · 14 years ago
  45. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 14 years ago
  46. 042f7d6 Fix debugging for hwui caches by Kenny Root · 14 years ago
  47. 40c4b86 Align paths on pixel boundaries when rasterizing in bitmaps. Bug #5003739 by Romain Guy · 14 years ago
  48. b247915 Correctly position layers. by Romain Guy · 14 years ago
  49. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 14 years ago
  50. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 14 years ago
  51. 9ff3cb5 Fix parameter order evaluation issue. by Romain Guy · 14 years ago
  52. 4a5a715 Don't set texture parameters on every frame. by Romain Guy · 14 years ago
  53. 80429c4 Properly tear down TextureView by Romain Guy · 14 years ago
  54. 02ccac6 Code cleanup by Romain Guy · 14 years ago
  55. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 14 years ago
  56. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 14 years ago
  57. f6a63ae Fix memory leak in OpenGLRenderer. by Romain Guy · 14 years ago
  58. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 14 years ago
  59. 98029c8 Fix rendering issue with paths when the stroke width is 0 by Romain Guy · 14 years ago
  60. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  61. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 14 years ago
  62. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 14 years ago
  63. 67ffc36 Measure text with the appropriate text encoding. Bug #4546327 by Romain Guy · 14 years ago
  64. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  65. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 14 years ago
  66. d2ba50a Prettify memory dump. by Romain Guy · 14 years ago
  67. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 14 years ago
  68. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 14 years ago
  69. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 14 years ago
  70. d39d1af Updates resulting from the Skia merge (revision 1327) by Derek Sollenberger · 14 years ago
  71. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 14 years ago
  72. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 14 years ago
  73. 858aa93 Antialiasing for rectangles by Chet Haase · 14 years ago
  74. c54ed96 Minor javadoc enhancements by Chet Haase · 14 years ago
  75. 3825fef Merge "Fix for scaled AA lines" by Chet Haase · 14 years ago
  76. 99ecdc4 Fix for scaled AA lines by Chet Haase · 14 years ago
  77. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  78. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  79. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  80. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  81. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  82. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  83. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  84. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  85. 75e3ef0 Merge "Fix various hw-accelerated line/point bugs" by Chet Haase · 14 years ago
  86. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  87. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 14 years ago
  88. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  89. 6fca988 Minor cleanup in GLrenderer code by Chet Haase · 14 years ago
  90. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 14 years ago
  91. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  92. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  93. ad575f4 Merge "When deleting a path, remove it from the path cache. Bug #4170585" by Romain Guy · 14 years ago
  94. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 14 years ago
  95. 1af23a3 When deleting a path, remove it from the path cache. Bug #4170585 by Romain Guy · 14 years ago
  96. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 14 years ago
  97. aaceeb0 Use the correct API to query system properties. by Romain Guy · 14 years ago
  98. 5b7a3150 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 14 years ago
  99. 80bbfb1 Fix shaders generation on IMG GPUs. by Romain Guy · 14 years ago
  100. c7b25be Take fake bold font property into account. Bug #4159731 by Romain Guy · 14 years ago