1. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 16 years ago
  2. 9e384dd Add a test pattern as rollo's icon by Joe Onorato · 16 years ago
  3. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
  4. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 16 years ago
  5. f075b4e Fix fountain crash. by Jason Sams · 16 years ago
  6. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 16 years ago
  7. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  8. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 16 years ago
  9. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  10. 988f6eb Minor perf tweak for fountain. by Jason Sams · 16 years ago
  11. fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 16 years ago
  12. 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 16 years ago
  13. 7adb985 checkpoint by Jason Sams · 16 years ago
  14. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  15. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
  16. 44e9983 Update fountain to use structures. by Jason Sams · 16 years ago
  17. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  18. 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
  19. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  20. 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
  21. 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
  22. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
  23. 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
  24. 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
  25. 484d57f Move the sky by Romain Guy · 16 years ago
  26. 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
  27. 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
  28. 15b2969 Add reflections to the water by Romain Guy · 16 years ago
  29. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  30. cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
  31. 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
  32. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
  33. 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
  34. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
  35. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  36. 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
  37. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  38. a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
  39. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  40. 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
  41. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
  42. b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
  43. f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
  44. 71cb821 Merge change 20217 by Android (Google) Code Review · 16 years ago
  45. 31858c2 Draw untextured water mesh by Romain Guy · 16 years ago
  46. 8c709dc Implement basic snapping. by Jason Sams · 16 years ago
  47. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  48. ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 16 years ago
  49. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 16 years ago
  50. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
  51. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 16 years ago
  52. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 16 years ago
  53. 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 16 years ago
  54. ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
  55. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 16 years ago
  56. cd9e8d4 Merge change 9606 by Android (Google) Code Review · 16 years ago
  57. 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 16 years ago
  58. 9df76c7 Merge change 9551 by Android (Google) Code Review · 16 years ago
  59. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 16 years ago
  60. fcaa31b Clean up Grass RS by Romain Guy · 16 years ago
  61. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
  62. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 16 years ago
  63. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 16 years ago
  64. 8c76cef Smoother transitions in GrassRS by Romain Guy · 16 years ago
  65. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
  66. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 16 years ago
  67. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 16 years ago
  68. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
  69. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 16 years ago
  70. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
  71. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 16 years ago
  72. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  73. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 16 years ago
  74. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  75. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago
  76. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 16 years ago
  77. 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 16 years ago
  78. c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 16 years ago
  79. 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 16 years ago
  80. 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 16 years ago
  81. c75a257 Update rollo with new interactivity model. by Jason Sams · 16 years ago
  82. 7aa4f3a More test app work by Jason Sams · 16 years ago
  83. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  84. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
  85. aabd009 Update rollo with icon images. by Jason Sams · 16 years ago
  86. fdcc14e Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 16 years ago
  87. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  88. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  89. f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
  90. bba134c All light source objects. by Jason Sams · 16 years ago
  91. af49c74 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
  92. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  93. 2d9c39d Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
  94. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  95. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  96. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
  97. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 16 years ago
  98. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  99. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 16 years ago
  100. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago