1. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 16 years ago
  2. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  3. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 16 years ago
  4. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
  5. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 16 years ago
  6. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  7. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
  8. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  9. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 16 years ago
  10. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  11. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
  12. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  13. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  14. d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
  15. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  16. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  17. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  18. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  19. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 16 years ago
  20. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  21. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  22. f31868e merge master in master_gl by Mathias Agopian · 16 years ago
  23. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  24. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  25. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  26. bba134c All light source objects. by Jason Sams · 16 years ago
  27. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  28. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  29. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  30. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  31. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 16 years ago
  32. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 16 years ago
  33. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago