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platform_frameworks_base
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36f68b8f24df906c969581b0b8e1a47f95dc03cb
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libs
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rs
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rsObjectBase.cpp
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 16 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 16 years ago
66b2771
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 16 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 16 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 16 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 16 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 16 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 16 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 16 years ago
d5680f9
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
by Jason Sams
· 16 years ago
3eaa338
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago