Gitiles
Code Review
Sign In
review.blissroms.org
/
platform_frameworks_base
/
40220edf0e44f99b7b7e5ccce9de8681c532e88e
/
graphics
/
java
/
android
/
renderscript
add9d96
More error checks
by Jason Sams
· 15 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 15 years ago
a914f34
Add caching support of BCC binaries.
by Shih-wei Liao
· 15 years ago
68f0a32
Merge "Fix ref counting for globals when set from java code."
by Jason Sams
· 15 years ago
6f4cf0b
Fix ref counting for globals when set from java code.
by Jason Sams
· 15 years ago
4bd1a3d
Show Bitmap.Config value when unable to handle.
by Jeff Sharkey
· 15 years ago
a1b13ed
Document RS element and type and add validity checking to type creation.
by Jason Sams
· 15 years ago
27676fe
More documentation.
by Jason Sams
· 15 years ago
06d69de
Continue error check improvements and write some docs.
by Jason Sams
· 15 years ago
1c41517
Handle user message ID 0
by Jason Sams
· 15 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 15 years ago
c1d6210
More RS exceptions cleanup. Remove some dead code.
by Jason Sams
· 15 years ago
3ba02b3
Update ScriptC constructor to remove depricated param.
by Jason Sams
· 15 years ago
d5f0630
RS Error cleanup.
by Jason Sams
· 15 years ago
d26297f
Fix race condition in resize that was created when
by Jason Sams
· 15 years ago
5585e36
Balls test app.
by Jason Sams
· 15 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 15 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 15 years ago
98bfe5d
Some cleanup
by Alex Sakhartchouk
· 15 years ago
3b9c52a
Async type creation.
by Jason Sams
· 15 years ago
838c6a1
Merge "Changing scenegraph sample to use arrays."
by Alex Sakhartchouk
· 15 years ago
11c8af9
Begin hooking up SurfaceConfig.
by Jason Sams
· 15 years ago
9e401bc
Changing scenegraph sample to use arrays.
by Alex Sakhartchouk
· 15 years ago
52d8363
Support for unsigned long and unsigned long long.
by Stephen Hines
· 15 years ago
26ae390
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 15 years ago
031ec58c
Fix support for 64-bit integers.
by Stephen Hines
· 15 years ago
2222aa9
Cleanup error message for null binding address.
by Jason Sams
· 15 years ago
38d50969
Merge "changing vec4 to vec2 for perf reasons."
by Alex Sakhartchouk
· 15 years ago
d209163
changing vec4 to vec2 for perf reasons.
by Alex Sakhartchouk
· 15 years ago
5edc608
Implement allocation resizing.
by Jason Sams
· 15 years ago
ef1dac2
Support for 64-bit integer type.
by Stephen Hines
· 15 years ago
02f41705
Finish plumbing for double RS elements.
by Stephen Hines
· 15 years ago
f5b3510
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 15 years ago
ab98bb6
Fix RS bug with message ID 0.
by Stephen Hines
· 15 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 15 years ago
1bfccb4
Fix two minor RS bugs.
by Jason Sams
· 15 years ago
7aa150c
Detect and throw exception for using objects after explicitly destroying them.
by Jason Sams
· 15 years ago
ca54ec3
Add support for Float64 (double) to RenderScript.
by Stephen Hines
· 15 years ago
a8bf942
Fix race condition on exit.
by Jason Sams
· 15 years ago
c984dd7
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 15 years ago
70d4e50
Add arrays to elements.
by Jason Sams
· 15 years ago
0eb9b77
Merge "Remove functions for reflecting dalvik classes to rs types."
by Jason Sams
· 15 years ago
e447a78
Remove functions for reflecting dalvik classes to rs types.
by Jason Sams
· 15 years ago
73ea9be
Merge "Cleaning up the api"
by Alex Sakhartchouk
· 15 years ago
32fc363
Cleaning up the api
by Alex Sakhartchouk
· 15 years ago
49bdaf0
SubElementData data upload functions.
by Jason Sams
· 15 years ago
a41174e
Fixing renderscript uniform binding bugs. Working on custom shaders.
by Alex Sakhartchouk
· 15 years ago
1d45c47
Add matrix component types. Fix potental overflow in script -> java messages.
by Jason Sams
· 15 years ago
d36f248
More work on the renderscript sample
by Alex Sakhartchouk
· 15 years ago
1044220
am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread
by Romain Guy
· 15 years ago
32e09b5
Renderscript samples.
by Alex Sakhartchouk
· 15 years ago
f92a0a6
Load bitmaps in the correct format.
by Romain Guy
· 15 years ago
3e5ea4a
Merge "Renderscript samples. Merged two model related projects. Cleanup."
by Alex Sakhartchouk
· 15 years ago
27f5052
Renderscript samples. Merged two model related projects. Cleanup.
by Alex Sakhartchouk
· 15 years ago
d78be37
Remove OOB object destruction.
by Jason Sams
· 15 years ago
2e1872f
Make java entry points for native fifo synchronized.
by Jason Sams
· 15 years ago
094a068
Renderscript scenegraph prototype.
by Alex Sakhartchouk
· 15 years ago
4199175
Merge "Fix field packer bug for U32 data. Fix initial refcounts in allocations. Support null references in allocations."
by Jason Sams
· 15 years ago
ee73498
Fix field packer bug for U32 data.
by Jason Sams
· 15 years ago
0de9444
Preparing renderscript java code for use with phanton references.
by Alex Sakhartchouk
· 15 years ago
facd6fc
Adding quaternion functions to math library.
by Alex Sakhartchouk
· 15 years ago
518f033
Adding more matrix math functions.
by Alex Sakhartchouk
· 15 years ago
442a647
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 15 years ago
fb10c16
Added ability to set font color.
by Alex Sakhartchouk
· 15 years ago
cf9a44c
Adding matrix class methods.
by Alex Sakhartchouk
· 15 years ago
dfac814
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 15 years ago
288c871
Making Program*.Builder classes' setters return 'this'
by Jim Shuma
· 15 years ago
80a4c2c
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 15 years ago
53a93d5
Remove points from fixed function. Add basic GL performance test.
by Jason Sams
· 15 years ago
0b9a22c
Add boolean support for setVar.
by Jason Sams
· 15 years ago
8287a9b
Cleanup pass on the mesh api change.
by Alex Sakhartchouk
· 15 years ago
164aaed
Start of mesh API cleanup.
by Alex Sakhartchouk
· 15 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 15 years ago
fae3f6b
Add matrix ops to RSH headers.
by Jason Sams
· 15 years ago
9e2b0c5
Fix build error.
by Jason Sams
· 15 years ago
f110d4b
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 15 years ago
020bb7b
Add skip to field packer.
by Jason Sams
· 15 years ago
96ed4cf
Remove InvokeData and add ContextFinish to generate a sync point.
by Jason Sams
· 15 years ago
e29f3e7
Begin using reflected files.
by Jason Sams
· 15 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 15 years ago
8cb39de
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 15 years ago
d79b2e9
Begin naming cleanup for renderscript runtime.
by Jason Sams
· 15 years ago
1de0b87
Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
by Jason Sams
· 15 years ago
b42315d
Delete old createFromClass methods.
by Jason Sams
· 15 years ago
54db59c
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 15 years ago
4d33993
Convert renderscript from using ACC to LLVM for its compiler.
by Jason Sams
· 15 years ago
2d71bc7
Update Script java classes and llvm samples.
by Jason Sams
· 15 years ago
a70f416
Checkin new types for RS.
by Jason Sams
· 15 years ago
a8551b1
Fix the build.
by Romain Guy
· 15 years ago
8a64743f
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
42d6c9e
Hide field packer.
by Jason Sams
· 16 years ago
25430d0
Implement holders for Matrix and Vector data.
by Jason Sams
· 16 years ago
5dbfe93
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 16 years ago
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 16 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 16 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 16 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 16 years ago
7d46f61
Disable excessive RS logging.
by Jason Sams
· 16 years ago
Next »