1. add9d96 More error checks by Jason Sams · 15 years ago
  2. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 15 years ago
  3. a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 15 years ago
  4. 68f0a32 Merge "Fix ref counting for globals when set from java code." by Jason Sams · 15 years ago
  5. 6f4cf0b Fix ref counting for globals when set from java code. by Jason Sams · 15 years ago
  6. 4bd1a3d Show Bitmap.Config value when unable to handle. by Jeff Sharkey · 15 years ago
  7. a1b13ed Document RS element and type and add validity checking to type creation. by Jason Sams · 15 years ago
  8. 27676fe More documentation. by Jason Sams · 15 years ago
  9. 06d69de Continue error check improvements and write some docs. by Jason Sams · 15 years ago
  10. 1c41517 Handle user message ID 0 by Jason Sams · 15 years ago
  11. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 15 years ago
  12. c1d6210 More RS exceptions cleanup. Remove some dead code. by Jason Sams · 15 years ago
  13. 3ba02b3 Update ScriptC constructor to remove depricated param. by Jason Sams · 15 years ago
  14. d5f0630 RS Error cleanup. by Jason Sams · 15 years ago
  15. d26297f Fix race condition in resize that was created when by Jason Sams · 15 years ago
  16. 5585e36 Balls test app. by Jason Sams · 15 years ago
  17. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 15 years ago
  18. 31a7e42 Begin adding async allocation creation. by Jason Sams · 15 years ago
  19. 98bfe5d Some cleanup by Alex Sakhartchouk · 15 years ago
  20. 3b9c52a Async type creation. by Jason Sams · 15 years ago
  21. 838c6a1 Merge "Changing scenegraph sample to use arrays." by Alex Sakhartchouk · 15 years ago
  22. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 15 years ago
  23. 9e401bc Changing scenegraph sample to use arrays. by Alex Sakhartchouk · 15 years ago
  24. 52d8363 Support for unsigned long and unsigned long long. by Stephen Hines · 15 years ago
  25. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 15 years ago
  26. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 15 years ago
  27. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 15 years ago
  28. 38d50969 Merge "changing vec4 to vec2 for perf reasons." by Alex Sakhartchouk · 15 years ago
  29. d209163 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 15 years ago
  30. 5edc608 Implement allocation resizing. by Jason Sams · 15 years ago
  31. ef1dac2 Support for 64-bit integer type. by Stephen Hines · 15 years ago
  32. 02f41705 Finish plumbing for double RS elements. by Stephen Hines · 15 years ago
  33. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 15 years ago
  34. ab98bb6 Fix RS bug with message ID 0. by Stephen Hines · 15 years ago
  35. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 15 years ago
  36. 1bfccb4 Fix two minor RS bugs. by Jason Sams · 15 years ago
  37. 7aa150c Detect and throw exception for using objects after explicitly destroying them. by Jason Sams · 15 years ago
  38. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 15 years ago
  39. a8bf942 Fix race condition on exit. by Jason Sams · 15 years ago
  40. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 15 years ago
  41. 70d4e50 Add arrays to elements. by Jason Sams · 15 years ago
  42. 0eb9b77 Merge "Remove functions for reflecting dalvik classes to rs types." by Jason Sams · 15 years ago
  43. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 15 years ago
  44. 73ea9be Merge "Cleaning up the api" by Alex Sakhartchouk · 15 years ago
  45. 32fc363 Cleaning up the api by Alex Sakhartchouk · 15 years ago
  46. 49bdaf0 SubElementData data upload functions. by Jason Sams · 15 years ago
  47. a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 15 years ago
  48. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 15 years ago
  49. d36f248 More work on the renderscript sample by Alex Sakhartchouk · 15 years ago
  50. 1044220 am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 15 years ago
  51. 32e09b5 Renderscript samples. by Alex Sakhartchouk · 15 years ago
  52. f92a0a6 Load bitmaps in the correct format. by Romain Guy · 15 years ago
  53. 3e5ea4a Merge "Renderscript samples. Merged two model related projects. Cleanup." by Alex Sakhartchouk · 15 years ago
  54. 27f5052 Renderscript samples. Merged two model related projects. Cleanup. by Alex Sakhartchouk · 15 years ago
  55. d78be37 Remove OOB object destruction. by Jason Sams · 15 years ago
  56. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 15 years ago
  57. 094a068 Renderscript scenegraph prototype. by Alex Sakhartchouk · 15 years ago
  58. 4199175 Merge "Fix field packer bug for U32 data. Fix initial refcounts in allocations. Support null references in allocations." by Jason Sams · 15 years ago
  59. ee73498 Fix field packer bug for U32 data. by Jason Sams · 15 years ago
  60. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 15 years ago
  61. facd6fc Adding quaternion functions to math library. by Alex Sakhartchouk · 15 years ago
  62. 518f033 Adding more matrix math functions. by Alex Sakhartchouk · 15 years ago
  63. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 15 years ago
  64. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 15 years ago
  65. cf9a44c Adding matrix class methods. by Alex Sakhartchouk · 15 years ago
  66. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 15 years ago
  67. 288c871 Making Program*.Builder classes' setters return 'this' by Jim Shuma · 15 years ago
  68. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 15 years ago
  69. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 15 years ago
  70. 0b9a22c Add boolean support for setVar. by Jason Sams · 15 years ago
  71. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 15 years ago
  72. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 15 years ago
  73. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 15 years ago
  74. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 15 years ago
  75. 9e2b0c5 Fix build error. by Jason Sams · 15 years ago
  76. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
  77. 020bb7b Add skip to field packer. by Jason Sams · 15 years ago
  78. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
  79. e29f3e7 Begin using reflected files. by Jason Sams · 15 years ago
  80. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  81. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 15 years ago
  82. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  83. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
  84. b42315d Delete old createFromClass methods. by Jason Sams · 15 years ago
  85. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  86. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  87. 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 15 years ago
  88. a70f416 Checkin new types for RS. by Jason Sams · 15 years ago
  89. a8551b1 Fix the build. by Romain Guy · 15 years ago
  90. 8a64743f Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  91. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  92. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  93. 42d6c9e Hide field packer. by Jason Sams · 16 years ago
  94. 25430d0 Implement holders for Matrix and Vector data. by Jason Sams · 16 years ago
  95. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 16 years ago
  96. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 16 years ago
  97. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 16 years ago
  98. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 16 years ago
  99. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 16 years ago
  100. 7d46f61 Disable excessive RS logging. by Jason Sams · 16 years ago