1. 69e5adf Define shadow casting behavior within layers by Chris Craik · 11 years ago
  2. 14a4e35 Bring back the shadow strength tweak by ztenghui · 11 years ago
  3. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 11 years ago
  4. bf75945 Rework shadow interpolation by Chris Craik · 11 years ago
  5. a7c2ea2 Fix damage for layers for projection receivers by John Reck · 11 years ago
  6. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 11 years ago
  7. 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 11 years ago
  8. a736cd9 Remove scaling bucket hack by Chris Craik · 11 years ago
  9. af4d04c Use RoundRect clipping for circle reveal animation by Chris Craik · 11 years ago
  10. 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 11 years ago
  11. 15a807b am 4afa4696: am c8f0e9b1: Fix ALL compile warnings by John Reck · 11 years ago
  12. 19393cc am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer by Chris Craik · 11 years ago
  13. 1aa5d2d Fix ALL compile warnings by John Reck · 11 years ago
  14. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 11 years ago
  15. 2923df5 am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown in popup window" by Chris Craik · 11 years ago
  16. 50a2d63 Merge "[HWUI] Fix invisible views are still shown in popup window" by Chris Craik · 11 years ago
  17. f3e85b5 Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev by Chris Craik · 11 years ago
  18. 33f5a59 [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 11 years ago
  19. 98d608d Minor cleanups around color usage by Chris Craik · 11 years ago
  20. 0d5ac95 Fix translated VertexBuffer layer damage calculation by Chris Craik · 11 years ago
  21. 3a1bffa [HWUI] Fix invisible views are still shown in popup window by henry.uh_chen · 11 years ago
  22. 20adb6c [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 11 years ago
  23. 1103b32 SkBitmap::Config is deprecated, use SkColorType by Mike Reed · 11 years ago
  24. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 11 years ago
  25. f23b25a Remove isRecording() method from renderers by Chris Craik · 11 years ago
  26. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  27. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 11 years ago
  28. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 11 years ago
  29. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 11 years ago
  30. 6ac174b Clean up tessellation cache in prep for other tesselation types by Chris Craik · 11 years ago
  31. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 11 years ago
  32. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  33. 1390882 Update HWUI matrix API by Derek Sollenberger · 12 years ago
  34. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  35. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 11 years ago
  36. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  37. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  38. f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 11 years ago
  39. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  40. 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 11 years ago
  41. a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
  42. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 11 years ago
  43. 0c0ec26 Simplify projection matrix management. by Chris Craik · 11 years ago
  44. e1f788b Merge "Rename matrices for consistency" by Chris Craik · 11 years ago
  45. e10e827 Rename matrices for consistency by Chris Craik · 11 years ago
  46. e4aa95e Add logging utility methods by Chris Craik · 11 years ago
  47. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
  48. 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
  49. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  50. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 11 years ago
  51. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  52. 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 11 years ago
  53. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  54. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  55. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  56. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  57. c75db82 Merge "Remove kStatusInvoke & kStatusDraw" by John Reck · 11 years ago
  58. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 11 years ago
  59. b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
  60. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago
  61. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  62. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  63. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  64. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 11 years ago
  65. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  66. 361fd3d2 Merge "Rename DisplayList->RenderNode" by John Reck · 11 years ago
  67. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  68. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 11 years ago
  69. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  70. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  71. 67862524 Fix use of Skia deprecated methods by Chris Craik · 11 years ago
  72. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 11 years ago
  73. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  74. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 11 years ago
  75. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  76. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 11 years ago
  77. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  78. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  79. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 12 years ago
  80. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  81. a2fe7af Add initial hidden outline APIs by Chris Craik · 11 years ago
  82. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 11 years ago
  83. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  84. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  85. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  86. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  87. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  88. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  89. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  90. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  91. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  92. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  93. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 12 years ago
  94. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 12 years ago
  95. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 12 years ago
  96. 18809c0 Merge "3d view system!" by Chris Craik · 12 years ago
  97. f57776b 3d view system! by Chris Craik · 12 years ago
  98. 6304919 Unbreak display list debug dumping by John Reck · 12 years ago
  99. 4b9a19a Call SkBitmap::config() instead of ::getConfig() by Leon Scroggins III · 12 years ago
  100. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 12 years ago