1. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 15 years ago
  2. e2d345e Add debug mode to measure performance. by Romain Guy · 15 years ago
  3. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 15 years ago
  4. e20ecbd Draw text decorations with lines instead of rectangles. by Romain Guy · 15 years ago
  5. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 15 years ago
  6. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 15 years ago
  7. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 15 years ago
  8. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 15 years ago
  9. b5ab417 Fix positioning of 1 pixel wide lines (esp. non AA lines.) by Romain Guy · 15 years ago
  10. c95c8d6 Add support for non AA lines. by Romain Guy · 15 years ago
  11. 31529ff Correctly free memory. by Romain Guy · 15 years ago
  12. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 15 years ago
  13. bf43411 Snap layer bounds to pixel boundaries. by Romain Guy · 15 years ago
  14. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 15 years ago
  15. 6820ac8 Fix 9patch rendering. by Romain Guy · 15 years ago
  16. 87a7657 Docs updates. by Romain Guy · 15 years ago
  17. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 15 years ago
  18. 81ab046 Forgot the return value... by Romain Guy · 15 years ago
  19. 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 15 years ago
  20. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 15 years ago
  21. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 15 years ago
  22. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 15 years ago
  23. f607bdc Correct implementation of saveLayer(). by Romain Guy · 15 years ago
  24. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 15 years ago
  25. d90f23e Do not convert 8888 bitmaps to 565 when doing a copy. by Romain Guy · 15 years ago
  26. 183f17e A Path can exist in several cache entries. by Romain Guy · 15 years ago
  27. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 15 years ago
  28. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 15 years ago
  29. 8aef54f Add support for Canvas flags on save. by Romain Guy · 15 years ago
  30. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 15 years ago
  31. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 15 years ago
  32. f6fcac7 Fix passion build by Romain Guy · 15 years ago
  33. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
  34. a80d32f Add support for textScaleX. by Romain Guy · 15 years ago
  35. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 15 years ago
  36. c4d8eb6 Speedup TextView fades (no more layers required.) by Romain Guy · 15 years ago
  37. 8b55f37 Fix drawing issues with layers. by Romain Guy · 15 years ago
  38. 1f8c960 Fix the build. by Romain Guy · 15 years ago
  39. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 15 years ago
  40. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 15 years ago
  41. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 15 years ago
  42. 0a41749 Cleanup, better code reuse. by Romain Guy · 15 years ago
  43. 1e45aae Add drop shadows. by Romain Guy · 15 years ago
  44. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 15 years ago
  45. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 15 years ago
  46. 959c91f Bunch of fixes. by Romain Guy · 15 years ago
  47. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 15 years ago
  48. 48daa54 Add extra blending modes. by Romain Guy · 15 years ago
  49. a674ab7 Add support for text underline and strikethru. by Romain Guy · 15 years ago
  50. a48a1a8 Fast text selection drawing. by Romain Guy · 15 years ago
  51. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 15 years ago
  52. 1639351 Make libhwui entirely optional. by Romain Guy · 15 years ago
  53. 9cccc2b9 Enforce maximum texture size. by Romain Guy · 15 years ago
  54. 8e3e359 Merge "Added drop shadow renderer to the font class." by Alex Sakhartchouk · 15 years ago
  55. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 15 years ago
  56. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 15 years ago
  57. 25ee037 Fix incorrect memory cleanup in SkiaShader. by Romain Guy · 15 years ago
  58. 7fbcc04 Add support for paths. by Romain Guy · 15 years ago
  59. 6c07daf Fix native crash in SkiaShader. by Romain Guy · 15 years ago
  60. a275354 Merge "Adding drop shadow support" by Alex Sakhartchouk · 15 years ago
  61. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  62. 89a524a Adding drop shadow support by Alex Sakhartchouk · 15 years ago
  63. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  64. b82da65 Fix improper clipping after a save() by Romain Guy · 15 years ago
  65. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 15 years ago
  66. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  67. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago
  68. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 15 years ago
  69. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 15 years ago
  70. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 15 years ago
  71. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 15 years ago
  72. bd0e6aa Add a way to query GL extensions. by Romain Guy · 15 years ago
  73. 09147fb Add support for text culling. by Romain Guy · 15 years ago
  74. 694b519 Add text rendering. by Romain Guy · 15 years ago
  75. a1db574 Add preliminary support for text rendering. by Romain Guy · 15 years ago
  76. c0ac193 Add support for linear gradients. by Romain Guy · 15 years ago
  77. f9764a4 Add program for linear gradient. by Romain Guy · 15 years ago
  78. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 15 years ago
  79. 1e79386 Optimize textures binding. by Romain Guy · 15 years ago
  80. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 15 years ago
  81. d27977d Add support for BitmapShader. by Romain Guy · 15 years ago
  82. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 15 years ago
  83. 594f406 Enable 32-bits only assets. by Romain Guy · 15 years ago
  84. a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 15 years ago
  85. 92429d9 Fix premultiplied alpha. by Romain Guy · 15 years ago
  86. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 15 years ago
  87. 260e102 Optimize shader binding changes. by Romain Guy · 15 years ago
  88. 0b9db91 Remove math from the vertex shader. by Romain Guy · 15 years ago
  89. 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 15 years ago
  90. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 15 years ago
  91. 82ba814 Optimize blending state changes. by Romain Guy · 15 years ago
  92. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 15 years ago
  93. f18fd99 Create FBOs in LayerCache. by Romain Guy · 15 years ago
  94. deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 15 years ago
  95. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 15 years ago
  96. 5f0c6a4 Optimize FBO cache. by Romain Guy · 15 years ago
  97. dda57020 Add a layer (FBO) cache. by Romain Guy · 15 years ago
  98. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 15 years ago
  99. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 15 years ago
  100. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 15 years ago