1. cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
  2. 948ee25 Merge change 21660 into eclair by Android (Google) Code Review · 16 years ago
  3. 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
  4. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
  5. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
  6. 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
  7. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
  8. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  9. 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
  10. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 16 years ago
  11. ee1e253 fix the build by Joe Onorato · 16 years ago
  12. 1f9ef9a Merge change 20654 by Android (Google) Code Review · 16 years ago
  13. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 16 years ago
  14. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  15. 01e5fbd build libRS by Joe Onorato · 16 years ago
  16. 6307f02 Merge change 20586 by Android (Google) Code Review · 16 years ago
  17. d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
  18. a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
  19. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
  20. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  21. 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
  22. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
  23. b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
  24. f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
  25. 71cb821 Merge change 20217 by Android (Google) Code Review · 16 years ago
  26. 31858c2 Draw untextured water mesh by Romain Guy · 16 years ago
  27. 8c709dc Implement basic snapping. by Jason Sams · 16 years ago
  28. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  29. ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 16 years ago
  30. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 16 years ago
  31. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
  32. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 16 years ago
  33. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 16 years ago
  34. 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 16 years ago
  35. ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
  36. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 16 years ago
  37. cd9e8d4 Merge change 9606 by Android (Google) Code Review · 16 years ago
  38. 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 16 years ago
  39. 9df76c7 Merge change 9551 by Android (Google) Code Review · 16 years ago
  40. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 16 years ago
  41. fcaa31b Clean up Grass RS by Romain Guy · 16 years ago
  42. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
  43. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 16 years ago
  44. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 16 years ago
  45. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
  46. 8c76cef Smoother transitions in GrassRS by Romain Guy · 16 years ago
  47. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
  48. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 16 years ago
  49. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 16 years ago
  50. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
  51. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 16 years ago
  52. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
  53. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 16 years ago
  54. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  55. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 16 years ago
  56. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 16 years ago
  57. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  58. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago
  59. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 16 years ago
  60. 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 16 years ago
  61. c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 16 years ago
  62. 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 16 years ago
  63. 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 16 years ago
  64. c75a257 Update rollo with new interactivity model. by Jason Sams · 16 years ago
  65. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 16 years ago
  66. 7aa4f3a More test app work by Jason Sams · 16 years ago
  67. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  68. b5af325 rename libsgl/libcorecg to libskia by Mike Reed · 16 years ago
  69. 03a9a34 Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  70. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
  71. aabd009 Update rollo with icon images. by Jason Sams · 16 years ago
  72. dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
  73. fdcc14e Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 16 years ago
  74. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  75. f31868e merge master in master_gl by Mathias Agopian · 16 years ago
  76. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  77. f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
  78. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  79. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  80. bba134c All light source objects. by Jason Sams · 16 years ago
  81. af49c74 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
  82. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  83. 2d9c39d Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
  84. 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
  85. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  86. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  87. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
  88. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 16 years ago
  89. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  90. 196ac85 Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 16 years ago
  91. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 16 years ago
  92. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  93. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 16 years ago
  94. 928f5cf Move placement of script enviroment data to base. by Jason Sams · 16 years ago
  95. 3a833d8 Fix build issue and ref count bug with scripts. by Jason Sams · 16 years ago
  96. 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 16 years ago
  97. 2a741ad Use ANSI style function declaration for RS scripts. by Jack Palevich · 16 years ago
  98. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 16 years ago
  99. 8ad0010 Set the RS thread priority. by Jason Sams · 16 years ago
  100. 33c824d Remove pointer hacks from script and use standard load/store functions. by Jason Sams · 16 years ago