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platform_frameworks_base
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4ab42d5b8aa2cb2e36f46b34962dd23832f45280
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libs
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hwui
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renderstate
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TextureState.cpp
1bcacfd
Format the world (or just HWUI)
by John Reck
· 8 years ago
138c21f
Use LUT for computing final shadow alpha
by Chris Craik
· 9 years ago
2de7771
Normalize GL_UNPACK_ALIGNMENT
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 10 years ago
68f5b8a
Move texture upload behavior to TextureState
by Chris Craik
· 10 years ago
e310f83
Fix unsafety in SkiaShader storage, and texture unit accounting
by Chris Craik
· 10 years ago
f27133d
Glop layer mesh rendering
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago