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platform_frameworks_base
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4cb15cf15dfc9d9c6c8dc34911a4ed6bf53e8e4c
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libs
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rs
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java
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Film
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 16 years ago
ca328e7
explicit set an "optional" tag
by Jean-Baptiste Queru
· 16 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 16 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 16 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 16 years ago
7efde12
Fix film
by Jason Sams
· 16 years ago
d10824d
Fix film init
by Jason Sams
· 16 years ago
7f04778
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
by Jason Sams
· 16 years ago
5235cf3
Fix but processing raster state pragma. rename stateFragmentStore to stateStore
by Jason Sams
· 16 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 16 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 16 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 16 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 16 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 16 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 16 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 16 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 16 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 16 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 16 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 16 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 16 years ago
36e612a
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 16 years ago
dba3ba5
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
by Jason Sams
· 16 years ago
0ea8c8a
Simplify image loading. Use common internal format.
by Jason Sams
· 16 years ago
faf1520
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 16 years ago
31b532e
Checkin art assets for film test app and change loading of icons to 8888.
by Jason Sams
· 16 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 16 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 16 years ago
ee41112
Enable light sources and update film test app.
by Jason Sams
· 16 years ago
c97bb88
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
by Jason Sams
· 16 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 16 years ago
bba134c
All light source objects.
by Jason Sams
· 16 years ago
af49c74
implement modeview matrix sliding from within scripts.
by Jason Sams
· 16 years ago
462d11b
checkpoint filmstrip, implemented TLS.
by Jason Sams
· 16 years ago