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platform_frameworks_base
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4da9dc5a62c65b123087a08e124c446ea3a476d1
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libs
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hwui
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AmbientShadow.cpp
512e643
Re-triangulate the spot shadow.
by ztenghui
· 11 years ago
2613136
Fix the (0,0) vector case for extra vertices computation
by ztenghui
· 11 years ago
d5e8ade
Ambient shadow tessellation improvement.
by ztenghui
· 11 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 11 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 11 years ago
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 11 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
7940dc5
Shoot the rays to the vertices of the incoming polygon.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 12 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 12 years ago