1. 6fca988 Minor cleanup in GLrenderer code by Chet Haase · 14 years ago
  2. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 14 years ago
  3. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  4. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  5. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  6. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 15 years ago
  7. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  8. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  9. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 15 years ago
  10. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 15 years ago
  11. 707b2f7 Optimize GLSL shaders. by Romain Guy · 15 years ago
  12. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 15 years ago
  13. f607bdc Correct implementation of saveLayer(). by Romain Guy · 15 years ago
  14. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 15 years ago
  15. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
  16. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 15 years ago
  17. 48daa54 Add extra blending modes. by Romain Guy · 15 years ago
  18. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  19. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  20. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  21. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago