1. b945f23 Force-use the pbuffer surface for destroy by John Reck · 11 years ago
  2. fbc8df0 Trace some interesting events by John Reck · 11 years ago
  3. aa95a88 Have an actual fallback if the surface is lost by John Reck · 11 years ago
  4. 0e89e2b Layer changes by John Reck · 11 years ago
  5. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 11 years ago
  6. 786afcb Trim graphics memory when closing the shade by Jorim Jaggi · 11 years ago
  7. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  8. 651486d Merge "Fix garbage showing up beneath dialogs" into lmp-dev by Chris Craik · 11 years ago
  9. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 11 years ago
  10. 2cdbc7d Special case EGL_BAD_SURFACE by John Reck · 11 years ago
  11. ec845a2 Fix race condition by John Reck · 11 years ago
  12. 443a714 Yet more layer tracking logging by John Reck · 11 years ago
  13. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 11 years ago
  14. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 11 years ago
  15. 1661715 Implement TODO by John Reck · 11 years ago
  16. dff9957 Free prefetched layers on TRIM_MEMORY by John Reck · 11 years ago
  17. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 11 years ago
  18. 119907c Animator stuff by John Reck · 11 years ago
  19. 9eb9f6f Don't run animators in buildLayer by John Reck · 11 years ago
  20. 3e82495 Implement full View.buildLayer by John Reck · 11 years ago
  21. 69e5adf Define shadow casting behavior within layers by Chris Craik · 11 years ago
  22. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 11 years ago
  23. 5cdb8f9 Fix logging by John Reck · 11 years ago
  24. 0a97330 Fix root RenderNode damage calculation by John Reck · 11 years ago
  25. dcba672 Fix layers lifecycle issues by John Reck · 11 years ago
  26. 3c2b7fa Add missing requireGlContext by John Reck · 11 years ago
  27. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 11 years ago
  28. 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
  29. cd028f3 Fix contants; RT-enable WebView pt2 by John Reck · 11 years ago
  30. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  31. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 11 years ago
  32. 734df4b Interrupt canvas before invoke by Chris Craik · 11 years ago
  33. 25fbb3f Move LayerType to RenderNode by John Reck · 11 years ago
  34. e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
  35. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  36. aee470c Merge "Enable debug stuffs" into lmp-preview-dev by John Reck · 11 years ago
  37. fe5e7b7 Enable debug stuffs by John Reck · 11 years ago
  38. c8affe0 Re-enable atlas by John Reck · 11 years ago
  39. e1628b7 Implement FlushCaches TODO by John Reck · 11 years ago
  40. a5dda64 Bag of scheduling tweaks by John Reck · 11 years ago
  41. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  42. cdfeef6 Disable texture atlas by John Reck · 11 years ago
  43. 66f0be6 Wire up texture atlas by John Reck · 11 years ago
  44. ef27453 Merge "Cleanup attachFunctor" by John Reck · 11 years ago
  45. 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
  46. b6d9211 Merge "Implement TODO(romainguy)" by John Reck · 11 years ago
  47. 63a0667 Implement TODO(romainguy) by John Reck · 11 years ago
  48. 368cdd8 Don't try to draw if there's no canvas or surface by John Reck · 11 years ago
  49. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 11 years ago
  50. 18f16e6 TIME LORD! by John Reck · 11 years ago
  51. e45b1fd RenderThread animator support by John Reck · 11 years ago
  52. dbc9a86 Force a full redraw on surface change by John Reck · 11 years ago
  53. 6f07a0d Add missing resume() call by John Reck · 11 years ago
  54. e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 11 years ago
  55. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  56. fae904d Fence on destruction by John Reck · 11 years ago
  57. 822bbb3 Merge "Make attachFunctor blocking" by John Reck · 11 years ago
  58. d3d8daf Make attachFunctor blocking by John Reck · 11 years ago
  59. 8ca3eec Remove sync flush by John Reck · 11 years ago
  60. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  61. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 11 years ago
  62. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  63. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 11 years ago
  64. 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 11 years ago
  65. 0d1f634 Add invokeFunctor by John Reck · 11 years ago
  66. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 11 years ago
  67. 668f0e3 Async drawing! by John Reck · 11 years ago
  68. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  69. 16efa9a Fix functor removal by John Reck · 11 years ago
  70. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  71. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  72. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  73. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  74. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  75. 4f02bf4 Native-side proxy by John Reck · 12 years ago
  76. 23b797a EGL migration to native by John Reck · 12 years ago