- 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
- c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
- df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
- af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
- 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
- ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
- a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
- 7b7f29a Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
- ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
- bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 16 years ago
- baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 16 years ago
- d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 16 years ago
- bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 16 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 16 years ago
- e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 16 years ago
- bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 16 years ago
- 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
- d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 16 years ago
- 2d496bf Fix point sprites. by Romain Guy · 16 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
- d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
- cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
- a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
- 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
- 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
- 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
- f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
- a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
- ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
- a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
- 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
- faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
- 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
- c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago