1. 551d08e Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 7 years ago
  2. 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 7 years ago
  3. 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
  4. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 8 years ago
  5. aeb22da Merge "Implement HW Bitmap for Skia pipeline" by TreeHugger Robot · 8 years ago
  6. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 8 years ago
  7. 26a2b97 Enable wide color gamut rendering by Romain Guy · 8 years ago
  8. fee4a98 fallout of libandroid.so split by Mathias Agopian · 8 years ago
  9. 2f1aaf7 updateTexImage before bitmap readback of DeferredLayerUpdaters by Chris Craik · 8 years ago
  10. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  11. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  12. cd55852 Make buffer age work in Vulkan by Greg Daniel · 9 years ago
  13. 116c376 Fix hwui compile error only seen with debug switch. by Daichi Hirono · 9 years ago
  14. c4fbada Support Surface and Layer Readback in the SkiaPipelines. by Derek Sollenberger · 9 years ago
  15. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 9 years ago
  16. daf7229 Move OpenGL specific details behind renderPipeline interface. by Derek Sollenberger · 9 years ago
  17. de97307 Make FrameInfoVisualizer use an IRenderPipeline to draw by Matt Sarett · 9 years ago
  18. 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 9 years ago
  19. 3053ac7 Fix texture leak by John Reck · 9 years ago
  20. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
  21. 768e393 Refactor CanvasContext: move OpenGL specific code by Stan Iliev · 9 years ago