1. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 15 years ago
  2. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 15 years ago
  3. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 15 years ago
  4. 1de1083 Initialize font texture cache. by Romain Guy · 15 years ago
  5. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 15 years ago
  6. e2d345e Add debug mode to measure performance. by Romain Guy · 15 years ago
  7. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 15 years ago
  8. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 15 years ago
  9. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 15 years ago
  10. 1e45aae Add drop shadows. by Romain Guy · 15 years ago
  11. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 15 years ago
  12. 9cccc2b9 Enforce maximum texture size. by Romain Guy · 15 years ago
  13. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 15 years ago
  14. 89a524a Adding drop shadow support by Alex Sakhartchouk · 15 years ago
  15. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 15 years ago
  16. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  17. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 15 years ago
  18. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 15 years ago
  19. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 15 years ago
  20. 09147fb Add support for text culling. by Romain Guy · 15 years ago
  21. 694b519 Add text rendering. by Romain Guy · 15 years ago