1. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  2. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 15 years ago[Renamed from libs/hwui/GenerationCache.h]
  3. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 15 years ago
  4. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 15 years ago
  5. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 15 years ago
  6. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 15 years ago
  7. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
  8. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 15 years ago
  9. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 15 years ago
  10. 5f0c6a4 Optimize FBO cache. by Romain Guy · 15 years ago
  11. dda57020 Add a layer (FBO) cache. by Romain Guy · 15 years ago
  12. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 15 years ago
  13. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 15 years ago
  14. 364703c Fix the build. by Romain Guy · 15 years ago
  15. ce0537b Add hooks for drawBitmap(). by Romain Guy · 15 years ago