1. 6b32fab 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 15 years ago
  2. d4b23b5 More API updates. by Jason Sams · 15 years ago
  3. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 15 years ago
  4. 546f01b Fix a severe cleanup bug where teardown of the GL by Jason Sams · 15 years ago
  5. 5476b45 Allocation API update. by Jason Sams · 15 years ago
  6. add9d96 More error checks by Jason Sams · 15 years ago
  7. a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 15 years ago
  8. 6f4cf0b Fix ref counting for globals when set from java code. by Jason Sams · 15 years ago
  9. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 15 years ago
  10. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 15 years ago
  11. 31a7e42 Begin adding async allocation creation. by Jason Sams · 15 years ago
  12. 3b9c52a Async type creation. by Jason Sams · 15 years ago
  13. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 15 years ago
  14. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 15 years ago
  15. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 15 years ago
  16. 5edc608 Implement allocation resizing. by Jason Sams · 15 years ago
  17. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 15 years ago
  18. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 15 years ago
  19. f119b91 Better debugging for scripts. by Jason Sams · 15 years ago
  20. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 15 years ago
  21. 70d4e50 Add arrays to elements. by Jason Sams · 15 years ago
  22. 49bdaf0 SubElementData data upload functions. by Jason Sams · 15 years ago
  23. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 15 years ago
  24. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 15 years ago
  25. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 15 years ago
  26. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 15 years ago
  27. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 15 years ago
  28. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 15 years ago
  29. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 15 years ago
  30. efcd774 am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 15 years ago
  31. 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 15 years ago
  32. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 15 years ago
  33. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
  34. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  35. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  36. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
  37. ec67275 Delete legacy setDefine API. by Jason Sams · 15 years ago
  38. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  39. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  40. f468700 checkpoint animations by Jason Sams · 16 years ago
  41. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 16 years ago
  42. 8a64743f Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 16 years ago
  43. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 16 years ago
  44. 128ce4b real fix for [2440014] launcher2 crashing in loop during boot by Mathias Agopian · 16 years ago
  45. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 16 years ago
  46. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  47. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
  48. 7e5ab3b Continue es2 shader dev by Jason Sams · 16 years ago
  49. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
  50. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 16 years ago
  51. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 16 years ago
  52. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 16 years ago
  53. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 16 years ago
  54. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 16 years ago
  55. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 16 years ago
  56. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 16 years ago
  57. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
  58. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  59. be2e841 Implement renderscript Invokables. by Jason Sams · 16 years ago
  60. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  61. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  62. 25ffcdc Point Sprites by Jason Sams · 16 years ago
  63. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
  64. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
  65. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
  66. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  67. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  68. d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
  69. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  70. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  71. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 16 years ago
  72. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
  73. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  74. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  75. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  76. bba134c All light source objects. by Jason Sams · 16 years ago
  77. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  78. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 16 years ago
  79. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  80. 3eaa338e Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  81. 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 16 years ago
  82. 02fb2cb Add sampler support by Jason Sams · 16 years ago
  83. ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 16 years ago
  84. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  85. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago