1. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  2. 32d2e76 Cast buffer width and height to int by Dan Stoza · 11 years ago
  3. 0e89e2b Layer changes by John Reck · 11 years ago
  4. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  5. 918ad52 More cleanups by John Reck · 11 years ago
  6. 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
  7. 25fbb3f Move LayerType to RenderNode by John Reck · 11 years ago
  8. e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
  9. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  10. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  11. 8ca3eec Remove sync flush by John Reck · 11 years ago
  12. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  13. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  14. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  15. 668f0e3 Async drawing! by John Reck · 11 years ago
  16. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  17. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  18. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  19. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  20. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  21. a39dd59 Refcounting is hard by John Reck · 11 years ago
  22. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  23. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  24. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago