1. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 11 years ago
  2. a41f29c Change GraphicBuffer fields from uint to int by Dan Stoza · 11 years ago
  3. 65f2def resolve merge conflicts of cabf8a7 to master. by John Reck · 11 years ago
  4. 12f5e34 Fix wrong-thread issue by John Reck · 11 years ago
  5. 2dc236b Clean up physical coupling by Tom Hudson · 11 years ago
  6. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  7. 918ad52 More cleanups by John Reck · 11 years ago
  8. 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
  9. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  10. 25fbb3f Move LayerType to RenderNode by John Reck · 11 years ago
  11. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  12. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  13. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  14. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  15. 668f0e3 Async drawing! by John Reck · 11 years ago
  16. 113e082 Move RenderNode to own file by John Reck · 11 years ago
  17. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  18. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  19. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  20. a39dd59 Refcounting is hard by John Reck · 11 years ago
  21. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  22. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  23. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago