- df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
- af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
- 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
- ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
- a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
- 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
- 7b7f29a Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 16 years ago
- ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 16 years ago
- bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 16 years ago
- baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 16 years ago
- d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 16 years ago
- bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 16 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 16 years ago
- e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 16 years ago
- bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 16 years ago
- 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
- d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 16 years ago
- 2d496bf Fix point sprites. by Romain Guy · 16 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
- d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
- cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
- a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
- 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
- 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
- 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
- f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
- a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
- ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
- a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
- 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
- faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
- 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
- c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago