1. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 11 years ago
  2. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 11 years ago
  3. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 11 years ago
  4. 7f43076 Add new Query class for debugging by Romain Guy · 12 years ago
  5. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 12 years ago
  6. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 12 years ago
  7. 4abab93 There should be a mandatory coder's license. Bug #8586560 by Romain Guy · 12 years ago
  8. 032d47a Change the dither texture's swizzling by Romain Guy · 12 years ago
  9. b488004 Use float textures to render gradients when possible by Romain Guy · 12 years ago
  10. 3e4a3ea Correct executable bit for source files [Take 2] by Chirayu Desai · 12 years ago
  11. a1d12dd Optimize shaders for dithered gradients by Chet Haase · 13 years ago
  12. 211efea Add dithering to gradients by Romain Guy · 13 years ago