1. ca93f69 Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev by John Reck · 11 years ago
  2. aa95a88 Have an actual fallback if the surface is lost by John Reck · 11 years ago
  3. 4b19b7a Merge "Fix wrong-thread issue" into lmp-mr1-dev by John Reck · 11 years ago
  4. 12f5e34 Fix wrong-thread issue by John Reck · 11 years ago
  5. 7ae6fc8 Merge "A better looking and faster spot shadow." into lmp-mr1-dev by ztenghui · 11 years ago
  6. d2dcd6f A better looking and faster spot shadow. by ztenghui · 11 years ago
  7. a35778c7 Yank ResourceCache out of Caches by John Reck · 11 years ago
  8. fd15f47 Log shader source when it fails to compile by Rob Tsuk · 11 years ago
  9. e6c0bda Merge "Make points drawn with default paint visible" into lmp-mr1-dev by Rob Tsuk · 11 years ago
  10. b7c2656 Make points drawn with default paint visible by Rob Tsuk · 11 years ago
  11. 88f5fc7 Fix counting by John Reck · 11 years ago
  12. 0e89e2b Layer changes by John Reck · 11 years ago
  13. 141823e Merge "Be more conservative about current buffer" into lmp-mr1-dev by John Reck · 11 years ago
  14. 950ff1b Be more conservative about current buffer by John Reck · 11 years ago
  15. 23d307c Cleanup debug options by John Reck · 11 years ago
  16. badac04 Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev by John Reck · 11 years ago
  17. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 11 years ago
  18. 5c9d717 Fix damage bug by John Reck · 11 years ago
  19. 733bb3b Merge "Fix memory corruption in test" into lmp-mr1-dev by John Reck · 11 years ago
  20. bb2d0cc Surface:lockHardwareCanvas by John Reck · 11 years ago
  21. af60831 Fix memory corruption in test by John Reck · 11 years ago
  22. 94c40fe CARD LAND! by John Reck · 11 years ago
  23. 786afcb Trim graphics memory when closing the shade by Jorim Jaggi · 11 years ago
  24. 8cdb0bc Merge "Use float instead of double to increase spot shadow perf" into lmp-mr1-dev by ztenghui · 11 years ago
  25. 6a2296d am 9da6e743: am d988a45d: Merge "Cleanup DeferredLayerUpdater" into lmp-dev by John Reck · 11 years ago
  26. 9122b1b Use float instead of double to increase spot shadow perf by ztenghui · 11 years ago
  27. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  28. 497cb6c Merge "Avoid creating Caches instance with gfxinfo dump" into lmp-mr1-dev by Chris Craik · 11 years ago
  29. 59e129f Merge "Account for colorfilter transparency in determining paint opacity" into lmp-mr1-dev by Chris Craik · 11 years ago
  30. 5f24386 am 9ad17521: am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev by ztenghui · 11 years ago
  31. c5b5f05 Account for colorfilter transparency in determining paint opacity by Chris Craik · 11 years ago
  32. 8def74d + correcting shadow visual appearance (b/17610926) by ztenghui · 11 years ago
  33. 059476a Avoid creating Caches instance with gfxinfo dump by Chris Craik · 11 years ago
  34. a8bea8e Add tracing for saveLayer by Chris Craik · 11 years ago
  35. bc34191 Reject transparent draws more conservatively by Chris Craik · 11 years ago
  36. 9e7c919 Merge "Account for alpha in hasShadow()" into lmp-dev by Chris Craik · 11 years ago
  37. 9fa364d Account for alpha in hasShadow() by Chris Craik · 11 years ago
  38. 6cc6219 Merge "glFinish to flush deletes" into lmp-dev by John Reck · 11 years ago
  39. 4ced262 glFinish to flush deletes by John Reck · 11 years ago
  40. 651486d Merge "Fix garbage showing up beneath dialogs" into lmp-dev by Chris Craik · 11 years ago
  41. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 11 years ago
  42. f16b494 Merge "Special case EGL_BAD_SURFACE" into lmp-dev by John Reck · 11 years ago
  43. 2cdbc7d Special case EGL_BAD_SURFACE by John Reck · 11 years ago
  44. 5083943 Merge "Change default fbo cache size to 0" into lmp-dev by John Reck · 11 years ago
  45. e9cd97e Change default fbo cache size to 0 by John Reck · 11 years ago
  46. 73821c8 Handle premultiplication correctly for ColorMatrixColorFilters by Chris Craik · 11 years ago
  47. 072707d Use RenderThread for navigation bar ripples by Jorim Jaggi · 11 years ago
  48. 025207b3 Merge "Force isolation of clip and matrix within layer" into lmp-dev by Chris Craik · 11 years ago
  49. 4ace730 Force isolation of clip and matrix within layer by Chris Craik · 11 years ago
  50. 2f25901 Merge "Correctly initialize animator asynchronousity" into lmp-dev by Chris Craik · 11 years ago
  51. 572d9ac Correctly initialize animator asynchronousity by Chris Craik · 11 years ago
  52. 692737b Merge "Update the shadow strength" into lmp-dev by ztenghui · 11 years ago
  53. f7d76df Update the shadow strength by ztenghui · 11 years ago
  54. 1aec711 Merge "Disable layer leak tracking" into lmp-dev by Chris Craik · 11 years ago
  55. 21029ef Disable layer leak tracking by Chris Craik · 11 years ago
  56. 4340c26 Snap outline clipping to integer coordinates correctly by Chris Craik · 11 years ago
  57. 24a95a1 Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev by ztenghui · 11 years ago
  58. 5be52c1 Merge "Update HWUI paint filter to understand new location of skia bitmap filter preference" into lmp-dev by Chris Craik · 11 years ago
  59. 591be6c Update HWUI paint filter to understand new location of skia bitmap filter preference by Chris Craik · 11 years ago
  60. 25e5a02 Finer tessellation can draw better looking shadows for circles. by ztenghui · 11 years ago
  61. ca517b9 Merge "Re-triangulate the spot shadow." into lmp-dev by ztenghui · 11 years ago
  62. 512e643 Re-triangulate the spot shadow. by ztenghui · 11 years ago
  63. bfd1cd6 Additional layer logging by Chris Craik · 11 years ago
  64. b2201151 Merge "hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D" into lmp-dev by Chris Craik · 11 years ago
  65. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 11 years ago
  66. 69fb8a2 Merge "Fix tessellation bounds computation" into lmp-dev by Chris Craik · 11 years ago
  67. 21bcfc4f Fix tessellation bounds computation by Chris Craik · 11 years ago
  68. 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 11 years ago
  69. 5f5df97 Merge "Fix save count offsetting within DisplayList chunks" into lmp-dev by Chris Craik · 11 years ago
  70. c166b6c Fix save count offsetting within DisplayList chunks by Chris Craik · 11 years ago
  71. 3207ffe Merge "Disable RT-anim for AnimatorSet" into lmp-dev by John Reck · 11 years ago
  72. f5945a0 Disable RT-anim for AnimatorSet by John Reck · 11 years ago
  73. 4e84917 Merge "Fix race condition" into lmp-dev by John Reck · 11 years ago
  74. 83eb430 Merge "Add shadow/clipping properties to HierarchyViewer" into lmp-dev by Chris Craik · 11 years ago
  75. ec845a2 Fix race condition by John Reck · 11 years ago
  76. 5c75c52 Add shadow/clipping properties to HierarchyViewer by Chris Craik · 11 years ago
  77. 599e254 Additional layer logging, and added mutex by Chris Craik · 11 years ago
  78. 6dad93e Merge "Yet more layer tracking logging" into lmp-dev by John Reck · 11 years ago
  79. 443a714 Yet more layer tracking logging by John Reck · 11 years ago
  80. 2d3f903 Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev by Chris Craik · 11 years ago
  81. e83cbd4 Prioritize reveal clipping over Outline clipping by Chris Craik · 11 years ago
  82. e23b8dd Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev by Derek Sollenberger · 11 years ago
  83. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 11 years ago
  84. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 11 years ago
  85. 3d3f5f8 Merge "Implement TODO" into lmp-dev by John Reck · 11 years ago
  86. 1661715 Implement TODO by John Reck · 11 years ago
  87. 0fd79c9 Merge "Fix precision issues for roundrect clipping" into lmp-dev by Chris Craik · 11 years ago
  88. 2613136 Fix the (0,0) vector case for extra vertices computation by ztenghui · 11 years ago
  89. 68a73e8 Fix precision issues for roundrect clipping by Chris Craik · 11 years ago
  90. cbf4c08 Merge "Ambient shadow tessellation improvement." into lmp-dev by ztenghui · 11 years ago
  91. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 11 years ago
  92. 7da70ed Merge "Listener callbacks ordering fixups" into lmp-dev by John Reck · 11 years ago
  93. 4d2c472 Listener callbacks ordering fixups by John Reck · 11 years ago
  94. dff9957 Free prefetched layers on TRIM_MEMORY by John Reck · 11 years ago
  95. 80068b7 Merge "Track buildLayer calls, destroy if unused" into lmp-dev by John Reck · 11 years ago
  96. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 11 years ago
  97. bf939b2 Merge "Update transform isolation to handle command chunks" into lmp-dev by Chris Craik · 11 years ago
  98. c7e2993 Fix log line by John Reck · 11 years ago
  99. d0cd9db Actually end animators on tree destruction by John Reck · 11 years ago
  100. 4c5a27b Merge "Animator stuff" into lmp-dev by John Reck · 11 years ago