1. 6e068c01 Early kickoff of shadow tasks by Chris Craik · 10 years ago
  2. 06f5bc7 expose hwui frame stats through FrameStatsObserver by Andres Morales · 10 years ago
  3. 031eaed Merge "Add TextureView support to new renderer/reorderer" by Chris Craik · 10 years ago
  4. d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 10 years ago
  5. bf4b31f resolve merge conflicts of 04ce46db64 to master. by John Reck · 10 years ago
  6. 0bcd0cb libhwui: make setSurface asynchronous by Thomas Buhot · 10 years ago
  7. 9e7fcfd Move BakedOpDispatcher to separate file by Chris Craik · 10 years ago
  8. 98787e6 Finish shadow support in new reorderer/renderer by Chris Craik · 10 years ago
  9. 0b7e824 Initial HW layer support in new reorderer/renderer by Chris Craik · 10 years ago
  10. 263e19b Merge "Simplify TreeInfo" by Chris Craik · 10 years ago
  11. e2e53a7 Simplify TreeInfo by Chris Craik · 10 years ago
  12. 97c9265 Merge "Tune scheduling a bit, avoid a binder ipc" by John Reck · 10 years ago
  13. e486d93 Tune scheduling a bit, avoid a binder ipc by John Reck · 10 years ago
  14. 77c4010 Cleanups by John Reck · 10 years ago
  15. ddf2215 Add partial damage support to new draw path by Chris Craik · 10 years ago
  16. b816087 Rendering the window frame with a second thread by Skuhne · 10 years ago
  17. ea7a7fb MultiThreaded rendering of different renderNodes by Skuhne · 10 years ago
  18. e248bd1 Serializing display lists by John Reck · 10 years ago
  19. 149173d Support new EGL extensions by John Reck · 10 years ago
  20. 13d1b4a renderthread: add EGL_EXT_buffer_age support by Season Li · 10 years ago
  21. 272a685 Replace most usages of utils/Vector.h by John Reck · 10 years ago
  22. be3fba0 Adjust for pipeline stalls by John Reck · 10 years ago
  23. d7db4d7 Eliminate requireGlContext by John Reck · 10 years ago
  24. 50210d9 Adjust light source for window position by Alan Viverette · 10 years ago
  25. 4c9e59d Unify DrawProfiler/JankStats by John Reck · 10 years ago
  26. d04794a Add eglSwapBuffersWithDamageKHR support by John Reck · 10 years ago
  27. edc524c Add GraphicsStatsService by John Reck · 10 years ago
  28. b36016c Cleanups & simplifications by John Reck · 10 years ago
  29. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 10 years ago
  30. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 11 years ago
  31. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 11 years ago
  32. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 11 years ago
  33. aa95a88 Have an actual fallback if the surface is lost by John Reck · 11 years ago
  34. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 11 years ago
  35. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  36. 443a714 Yet more layer tracking logging by John Reck · 11 years ago
  37. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 11 years ago
  38. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 11 years ago
  39. 119907c Animator stuff by John Reck · 11 years ago
  40. 3e82495 Implement full View.buildLayer by John Reck · 11 years ago
  41. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 11 years ago
  42. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 11 years ago
  43. 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
  44. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  45. e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
  46. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  47. fe5e7b7 Enable debug stuffs by John Reck · 11 years ago
  48. e1628b7 Implement FlushCaches TODO by John Reck · 11 years ago
  49. a5dda64 Bag of scheduling tweaks by John Reck · 11 years ago
  50. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  51. 66f0be6 Wire up texture atlas by John Reck · 11 years ago
  52. 63a0667 Implement TODO(romainguy) by John Reck · 11 years ago
  53. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 11 years ago
  54. 18f16e6 TIME LORD! by John Reck · 11 years ago
  55. e45b1fd RenderThread animator support by John Reck · 11 years ago
  56. e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 11 years ago
  57. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  58. fae904d Fence on destruction by John Reck · 11 years ago
  59. d3d8daf Make attachFunctor blocking by John Reck · 11 years ago
  60. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  61. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 11 years ago
  62. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  63. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 11 years ago
  64. 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 11 years ago
  65. 0d1f634 Add invokeFunctor by John Reck · 11 years ago
  66. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 11 years ago
  67. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  68. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  69. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  70. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  71. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  72. 4f02bf4 Native-side proxy by John Reck · 12 years ago
  73. 23b797a EGL migration to native by John Reck · 12 years ago