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platform_frameworks_base
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6f91cb6af7a8b20e3e001f90406e27f4580a1ccd
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libs
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hwui
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GenerationCache.h
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 15 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 15 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 15 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 15 years ago
ae5575b
Fix gradients rendering and destructor crashes.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 15 years ago
dda57020
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 15 years ago
121e2242
Track the size in memory of the texture cache.
by Romain Guy
· 15 years ago
364703c
Fix the build.
by Romain Guy
· 15 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 15 years ago