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platform_frameworks_base
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7184e28b3ae349ae2e64693ac6d4c72a33ec3a61
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libs
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hwui
/
renderstate
/
OffscreenBufferPool.cpp
1bcacfd
Format the world (or just HWUI)
by John Reck
· 8 years ago
5693b24
Merge "Delete all ro.hwui.* props"
by John Reck
· 8 years ago
8dc02f9
Delete all ro.hwui.* props
by John Reck
· 8 years ago
09c00f2
Fix use-after-free
by George Burgess IV
· 8 years ago
07ae505
Use RGBA16F layers when wide color gamut rendering is on
by Romain Guy
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 9 years ago
aff230f
Add layer tracing tags in new pipeline
by Chris Craik
· 9 years ago
74af6e2
Fix OffscreenBuffer leak
by Chris Craik
· 9 years ago
0280628
Fix flickering when layers resize in-place
by Chris Craik
· 9 years ago
64db2bf
Clip buffer damage to viewport bounds
by Chris Craik
· 9 years ago
bd41ded
Fix accidental activateTexture(0)
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 10 years ago
7435eb1
Unclipped savelayer support in new renderer
by Chris Craik
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 10 years ago