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platform_frameworks_base
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77c40109cf25d29f85ee6c13aeb96e22e55f33ab
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libs
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hwui
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renderthread
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CanvasContext.h
77c4010
Cleanups
by John Reck
· 10 years ago
ddf2215
Add partial damage support to new draw path
by Chris Craik
· 10 years ago
b816087
Rendering the window frame with a second thread
by Skuhne
· 10 years ago
ea7a7fb
MultiThreaded rendering of different renderNodes
by Skuhne
· 10 years ago
e248bd1
Serializing display lists
by John Reck
· 10 years ago
149173d
Support new EGL extensions
by John Reck
· 10 years ago
13d1b4a
renderthread: add EGL_EXT_buffer_age support
by Season Li
· 10 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 10 years ago
be3fba0
Adjust for pipeline stalls
by John Reck
· 10 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 10 years ago
50210d9
Adjust light source for window position
by Alan Viverette
· 10 years ago
4c9e59d
Unify DrawProfiler/JankStats
by John Reck
· 10 years ago
d04794a
Add eglSwapBuffersWithDamageKHR support
by John Reck
· 10 years ago
edc524c
Add GraphicsStatsService
by John Reck
· 10 years ago
b36016c
Cleanups & simplifications
by John Reck
· 10 years ago
ba6adf6
Initial attempt at jank-tracking stat collection
by John Reck
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 11 years ago
01a5ea3
Resume RT-animations after a pauseSurface
by John Reck
· 11 years ago
aa95a88
Have an actual fallback if the surface is lost
by John Reck
· 11 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 11 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 11 years ago
443a714
Yet more layer tracking logging
by John Reck
· 11 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 11 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 11 years ago
119907c
Animator stuff
by John Reck
· 11 years ago
3e82495
Implement full View.buildLayer
by John Reck
· 11 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 11 years ago
f47a594
Fix onTrimMemory for HardwareRenderer
by John Reck
· 11 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 11 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 11 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 11 years ago
d72e0a3
Re-jigger layers
by John Reck
· 11 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 11 years ago
e1628b7
Implement FlushCaches TODO
by John Reck
· 11 years ago
a5dda64
Bag of scheduling tweaks
by John Reck
· 11 years ago
797b95b2
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
66f0be6
Wire up texture atlas
by John Reck
· 11 years ago
63a0667
Implement TODO(romainguy)
by John Reck
· 11 years ago
f9be779
Make RenderNodeAnimator and WebView play nice
by John Reck
· 11 years ago
18f16e6
TIME LORD!
by John Reck
· 11 years ago
e45b1fd
RenderThread animator support
by John Reck
· 11 years ago
e8a866d
Merge "Fix issue with bitmap uploading"
by John Reck
· 11 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
fae904d
Fence on destruction
by John Reck
· 11 years ago
d3d8daf
Make attachFunctor blocking
by John Reck
· 11 years ago
f4198b7
Merge hasFunctors & pushStaging into prepareTree
by John Reck
· 11 years ago
8e1f918
Merge "Switch DisplayListData to a staging model"
by John Reck
· 11 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 11 years ago
f7d9c1d
Fix ThreadedRenderer.setEnabled()
by John Reck
· 11 years ago
1949e79
Ensure there's a GL context before creating a Layer
by John Reck
· 11 years ago
0d1f634
Add invokeFunctor
by John Reck
· 11 years ago
750ca6d
Remove kStatusInvoke & kStatusDraw
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
be34f2f
DisplayList lifecycle changes
by John Reck
· 11 years ago
44fd8d2
DisplayList overhaul
by John Reck
· 11 years ago
19b6bcf
Support HardwareLayers in RenderThread
by John Reck
· 11 years ago
fc53ef27
Implement missing safelyRun() on ThreadedRenderer
by John Reck
· 11 years ago
4f02bf4
Native-side proxy
by John Reck
· 11 years ago
23b797a
EGL migration to native
by John Reck
· 11 years ago