1. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 11 years ago
  2. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 11 years ago
  3. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  4. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 11 years ago
  5. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  6. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  7. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 12 years ago
  8. cc3c256 Property support for light positioning. by ztenghui · 12 years ago
  9. 3197cde Map shadow light position globally by Chris Craik · 12 years ago
  10. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 12 years ago
  11. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 12 years ago