1. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 15 years ago
  2. e2d345e Add debug mode to measure performance. by Romain Guy · 15 years ago
  3. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 15 years ago
  4. 1e45aae Add drop shadows. by Romain Guy · 15 years ago
  5. 1639351 Make libhwui entirely optional. by Romain Guy · 15 years ago
  6. 7fbcc04 Add support for paths. by Romain Guy · 15 years ago
  7. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  8. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  9. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago
  10. 694b519 Add text rendering. by Romain Guy · 15 years ago
  11. c0ac193 Add support for linear gradients. by Romain Guy · 15 years ago
  12. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 15 years ago
  13. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 15 years ago
  14. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 15 years ago
  15. 5f0c6a4 Optimize FBO cache. by Romain Guy · 15 years ago
  16. dda57020 Add a layer (FBO) cache. by Romain Guy · 15 years ago
  17. ce0537b Add hooks for drawBitmap(). by Romain Guy · 15 years ago
  18. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 15 years ago
  19. 3e16833 Fix simulator build again. by Romain Guy · 15 years ago
  20. 85bf02f Fix the simulator build. by Romain Guy · 15 years ago
  21. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 15 years ago
  22. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 15 years ago