1. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 15 years ago
  2. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 15 years ago
  3. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 15 years ago
  4. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 15 years ago
  5. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 15 years ago
  6. ce0537b Add hooks for drawBitmap(). by Romain Guy · 15 years ago
  7. d55a861 Add support for saveLayer(). by Romain Guy · 15 years ago
  8. 026c5e16 Implement support for PorterDuff's blending modes. by Romain Guy · 15 years ago
  9. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 15 years ago
  10. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 15 years ago
  11. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 15 years ago
  12. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 15 years ago
  13. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 15 years ago
  14. f6a11b8 Add support for transformations. by Romain Guy · 15 years ago
  15. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 15 years ago
  16. 85bf02f Fix the simulator build. by Romain Guy · 15 years ago[Renamed (72%) from libs/hwui/UIOpenGLRenderer.cpp]
  17. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 15 years ago
  18. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 15 years ago