1. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 11 years ago
  2. f23b25a Remove isRecording() method from renderers by Chris Craik · 11 years ago
  3. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  4. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 11 years ago
  5. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 11 years ago
  6. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 11 years ago
  7. 6ac174b Clean up tessellation cache in prep for other tesselation types by Chris Craik · 11 years ago
  8. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 11 years ago
  9. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  10. 1390882 Update HWUI matrix API by Derek Sollenberger · 12 years ago
  11. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  12. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 11 years ago
  13. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  14. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  15. f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 11 years ago
  16. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  17. 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 11 years ago
  18. a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
  19. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 11 years ago
  20. 0c0ec26 Simplify projection matrix management. by Chris Craik · 11 years ago
  21. e1f788b Merge "Rename matrices for consistency" by Chris Craik · 11 years ago
  22. e10e827 Rename matrices for consistency by Chris Craik · 11 years ago
  23. e4aa95e Add logging utility methods by Chris Craik · 11 years ago
  24. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
  25. 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
  26. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  27. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 11 years ago
  28. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  29. 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 11 years ago
  30. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  31. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  32. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  33. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  34. c75db82 Merge "Remove kStatusInvoke & kStatusDraw" by John Reck · 11 years ago
  35. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 11 years ago
  36. b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
  37. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago
  38. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  39. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  40. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  41. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 11 years ago
  42. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  43. 361fd3d2 Merge "Rename DisplayList->RenderNode" by John Reck · 11 years ago
  44. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  45. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 11 years ago
  46. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  47. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  48. 67862524 Fix use of Skia deprecated methods by Chris Craik · 11 years ago
  49. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 11 years ago
  50. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  51. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 11 years ago
  52. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  53. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 11 years ago
  54. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  55. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  56. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 12 years ago
  57. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  58. a2fe7af Add initial hidden outline APIs by Chris Craik · 11 years ago
  59. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 11 years ago
  60. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  61. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  62. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  63. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  64. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  65. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  66. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  67. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  68. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 12 years ago
  69. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 12 years ago
  70. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 12 years ago
  71. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 12 years ago
  72. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 12 years ago
  73. 18809c0 Merge "3d view system!" by Chris Craik · 12 years ago
  74. f57776b 3d view system! by Chris Craik · 12 years ago
  75. 6304919 Unbreak display list debug dumping by John Reck · 12 years ago
  76. 4b9a19a Call SkBitmap::config() instead of ::getConfig() by Leon Scroggins III · 12 years ago
  77. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 12 years ago
  78. 4063a0e Clean up modelView matrix logic by Chris Craik · 12 years ago
  79. 16e7d73 am 2f70da2b: am 6ed16a89: am 0b807d2e: Merge "Update the layer\'s alpha value upon composition of the layer" by Chris Craik · 12 years ago
  80. 2f70da2 am 6ed16a89: am 0b807d2e: Merge "Update the layer\'s alpha value upon composition of the layer" by Chris Craik · 12 years ago
  81. a5ff739 Update the layer's alpha value upon composition of the layer by Digish Pandya · 12 years ago
  82. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 12 years ago
  83. 5caebe4 am bd842f96: am d8a84a86: Merge "Correct bitmap merging logic" into klp-dev by Chris Craik · 12 years ago
  84. 996fe65 Correct bitmap merging logic by Chris Craik · 12 years ago
  85. 2765c0b resolved conflicts for merge of d97303a7 to master by Chris Craik · 12 years ago
  86. 32f05e3 Conservatively estimate geometry bounds by Chris Craik · 12 years ago
  87. 2f93af4 am 53760b4a: am 874ae2ad: Merge "Fix scissor for functor invocation" into klp-dev by John Reck · 12 years ago
  88. 25d2f7b Fix scissor for functor invocation by John Reck · 12 years ago
  89. 815fbbd am 7ff37ada: am ff2c22e2: Merge "Move functor GL setup to just before functor" into klp-dev by Chris Craik · 12 years ago
  90. 54f574a Move functor GL setup to just before functor by Chris Craik · 12 years ago
  91. 2f7c6f0 am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deuteranomaly" into klp-dev by Romain Guy · 12 years ago
  92. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 12 years ago
  93. 3380cfd Replace float arrays with readable names by Romain Guy · 12 years ago
  94. 00312300 Remove an unnecessary allocation by Romain Guy · 12 years ago
  95. b213cec Merge "Fix quickReject's handling of AA ramp geometry" by Chris Craik · 12 years ago
  96. 5e49b30 Fix quickReject's handling of AA ramp geometry by Chris Craik · 12 years ago
  97. b7b93e0 Fix region clipping bugs See external bug #58344 by Romain Guy · 12 years ago
  98. 1e54681 Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) by Victoria Lease · 12 years ago
  99. 9842770 Merge "Ensure glActiveTexture is cleaned up correctly on functor resume" by Chris Craik · 12 years ago
  100. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 12 years ago