- 6c8c2f2 Fix image processing resource problem for non high-density devices. by Jason Sams · 15 years ago
- 26657e7 Merge "Improve multitouch support so pointers other than 0 can change colors." by Jason Sams · 15 years ago
- 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 15 years ago
- f60cf81 Improve multitouch support so pointers other than 0 can change colors. by Jason Sams · 15 years ago
- 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 15 years ago
- 60b0c1d Update fountain with multitouch support. by Jason Sams · 15 years ago
- 2afa220 Merge "Update fountain to use boolean rather than ints for true/false." by Jason Sams · 15 years ago
- 61d10a4 Update fountain to use boolean rather than ints for true/false. by Jason Sams · 15 years ago
- 3d54108 Merge "Add support for non-VBO drawing in Meshes." by Jason Sams · 15 years ago
- eeeaccc Add support for non-VBO drawing in Meshes. by Jason Sams · 15 years ago
- 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 15 years ago
- fae3f6b Add matrix ops to RSH headers. by Jason Sams · 15 years ago
- f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
- 3ac8da8 Remove the obsolete film example. by Jason Sams · 15 years ago
- 94d0759 Fountain example cleanup. by Jason Sams · 15 years ago
- 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
- 56985cea update image processing. by Jason Sams · 15 years ago
- e29f3e7 Begin using reflected files. by Jason Sams · 15 years ago
- aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
- 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 15 years ago
- 96d3749 Fountain update. Update field names to match legacy expectations. by Jason Sams · 15 years ago
- 1001a5b Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 15 years ago
- d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
- d52498a Merge "Added benchmark mode. Added some image processing operations." by Alex Sakhartchouk · 15 years ago
- 814326b Added benchmark mode. Added some image processing operations. by Alex Sakhartchouk · 15 years ago
- 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
- b42315d Delete old createFromClass methods. by Jason Sams · 15 years ago
- 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
- 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 15 years ago
- cb88ac9 Change global variables from extern to non static. Make script local global vars static. by Jason Sams · 15 years ago
- 4ab7b23 More rsh headers for renderscript and a llvm compatible test script for fountain. by Jason Sams · 15 years ago
- c2cb25d Add test pattern icon to Fountain. by Jason Sams · 15 years ago
- 9415331 Add comment block matching the type defines added by RS. by Jason Sams · 15 years ago
- 8dd9ca3 Change default mode. by Jason Sams · 15 years ago
- 586f3b5 Add java benchmark to imageProcessing. by Jason Sams · 15 years ago
- 1d317d1 Cleanup image processing example script. by Jason Sams · 15 years ago
- ec2746c Fix ImageProcessing example. by Jason Sams · 15 years ago
- 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
- 980a938 Deprecate fill_parent and introduce match_parent. Bug: #2361749. by Romain Guy · 16 years ago
- 74e02ef Support npot on es 2.0 HW. by Jason Sams · 16 years ago
- ca328e7 explicit set an "optional" tag by Jean-Baptiste Queru · 16 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
- 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
- 7efde12 Fix film by Jason Sams · 16 years ago
- bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 16 years ago
- f5fac58 Merge change Id10824da by Android (Google) Code Review · 16 years ago
- d10824d Fix film init by Jason Sams · 16 years ago
- 9390931b Merge change I948415fd by Android (Google) Code Review · 16 years ago
- 948415f Delete the old rollo sample which is obsolete. by Jason Sams · 16 years ago
- eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 16 years ago
- 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 16 years ago
- d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 16 years ago
- 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 16 years ago
- 9e384dd Add a test pattern as rollo's icon by Joe Onorato · 16 years ago
- 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
- 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 16 years ago
- f075b4e Fix fountain crash. by Jason Sams · 16 years ago
- a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 16 years ago
- a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
- e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 16 years ago
- ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
- 988f6eb Minor perf tweak for fountain. by Jason Sams · 16 years ago
- fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 16 years ago
- 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 16 years ago
- 7adb985 checkpoint by Jason Sams · 16 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
- 44e9983 Update fountain to use structures. by Jason Sams · 16 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
- 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
- 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
- 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
- d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
- 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
- 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
- 484d57f Move the sky by Romain Guy · 16 years ago
- 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
- 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
- 15b2969 Add reflections to the water by Romain Guy · 16 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
- cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
- 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
- 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
- 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
- a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
- 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
- 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
- f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
- 71cb821 Merge change 20217 by Android (Google) Code Review · 16 years ago
- 31858c2 Draw untextured water mesh by Romain Guy · 16 years ago
- 8c709dc Implement basic snapping. by Jason Sams · 16 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago