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platform_frameworks_base
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85a2c7f1cad8fd55ed72a8a3dbb2b36632ebbff3
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libs
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rs
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RenderScript.h
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 16 years ago
25ffcdc
Point Sprites
by Jason Sams
· 16 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 16 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 16 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 16 years ago
64676f3
1st cut of a3d file loader.
by Jason Sams
· 16 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 16 years ago
bba134c
All light source objects.
by Jason Sams
· 16 years ago
ffe9f48
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 16 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago