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platform_frameworks_base
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8a985d24ce9a38f40ed88fecbdcd0e75e3a68f44
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libs
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hwui
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Dither.cpp
7f43076
Add new Query class for debugging
by Romain Guy
· 12 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 12 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 12 years ago
4abab93
There should be a mandatory coder's license. Bug #8586560
by Romain Guy
· 12 years ago
032d47a
Change the dither texture's swizzling
by Romain Guy
· 12 years ago
b488004
Use float textures to render gradients when possible
by Romain Guy
· 12 years ago
3e4a3ea
Correct executable bit for source files [Take 2]
by Chirayu Desai
· 12 years ago
a1d12dd
Optimize shaders for dithered gradients
by Chet Haase
· 13 years ago
211efea
Add dithering to gradients
by Romain Guy
· 13 years ago