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platform_frameworks_base
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901bbe066762a644ec0790de8b07199f4464bb4f
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libs
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hwui
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LayerCache.cpp
38e0c32
Track texture memory globally
by John Reck
· 10 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 10 years ago
b9ce116d
Switch several enums to enum classes
by Chris Craik
· 10 years ago
bef837d
Remove the rest of utils/Vector.h usage
by John Reck
· 10 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 10 years ago
e5c6584
Constructor cleanup
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
07adacf
Cleanup
by Chris Craik
· 10 years ago
edaecc1
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 11 years ago
0e89e2b
Layer changes
by John Reck
· 11 years ago
bfd1cd6
Additional layer logging
by Chris Craik
· 11 years ago
8a226d2
Don't track TextureLayer lifecycles in RenderState
by Chris Craik
· 11 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 11 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 11 years ago
e93482f
Cancel layer update when a layer is about to be destroyed Bug #9310706
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
2055aba
Allow layers with a stencil buffer to be resized on the fly Bug #7146141
by Romain Guy
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 13 years ago
5c88fc7
Prevent crash when flushing the layers cache Bug #6258973
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 14 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 14 years ago
eea6069
Improve layers debugging
by Romain Guy
· 14 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 14 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 14 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 15 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 15 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 15 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 15 years ago
38c85b9
Correctly initialize/refresh layers.
by Romain Guy
· 15 years ago
b025b9c
Better error handling in the OpenGL renderer.
by Romain Guy
· 15 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 15 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 15 years ago
1e79386
Optimize textures binding.
by Romain Guy
· 15 years ago
f18fd99
Create FBOs in LayerCache.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 15 years ago
dda57020
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago