1. d01b591 Set the color space to sRGB on the Surface and remove colorFilter. by Derek Sollenberger · 7 years ago
  2. 28a4d99 Refactor RenderState and remove unused functionality. by Derek Sollenberger · 7 years ago
  3. 1a025a7 Refactor HWUI readback code to be backend independent by Stan Iliev · 7 years ago
  4. 564ca3e Reland "TextureView Vulkan support and optimized OpenGL draw" by Stan Iliev · 7 years ago
  5. a683eb3 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" by Stan Iliev · 7 years ago
  6. 85f9096 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" by Stan Iliev · 7 years ago
  7. 867c43d Revert "TextureView Vulkan support and optimized OpenGL draw" by John Reck · 7 years ago
  8. c8e22a6 TextureView Vulkan support and optimized OpenGL draw by Stan Iliev · 7 years ago
  9. be3876c Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 7 years ago
  10. 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
  11. 09df887 Always flush renderstate in DeferredLayerUpdater::apply by Chris Craik · 8 years ago
  12. 00eb43d DeferredLayerUpdater: clean up Layer lifecycle by sergeyv · 8 years ago
  13. db92bb7 Check if layer is created in detachSurfaceTexture by sergeyv · 8 years ago
  14. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  15. 98c78dad Update hwui_unit_tests to support running with Vulkan backend. by Greg Daniel · 8 years ago
  16. 45ec62b Add support for dummy draws for Vulkan webview and texture views. by Greg Daniel · 8 years ago
  17. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  18. 260ab72 use SkBlendMode instead of SkXfermode by Mike Reed · 9 years ago
  19. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
  20. 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
  21. d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 10 years ago
  22. bf6f0f2 Move more utils into paintutils by Chris Craik · 10 years ago
  23. c36df95 Re-enable -Werror on clang by John Reck · 10 years ago
  24. d7db4d7 Eliminate requireGlContext by John Reck · 10 years ago
  25. 48f650c Track down unsupported texture target by Chris Craik · 10 years ago
  26. f27133d Glop layer mesh rendering by Chris Craik · 10 years ago
  27. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  28. 32d2e76 Cast buffer width and height to int by Dan Stoza · 11 years ago
  29. 0e89e2b Layer changes by John Reck · 11 years ago
  30. 749906b Cleanup DeferredLayerUpdater by John Reck · 11 years ago
  31. 918ad52 More cleanups by John Reck · 11 years ago
  32. 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
  33. 25fbb3f Move LayerType to RenderNode by John Reck · 11 years ago
  34. e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
  35. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  36. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  37. 8ca3eec Remove sync flush by John Reck · 11 years ago
  38. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
  39. 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
  40. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  41. 668f0e3 Async drawing! by John Reck · 11 years ago
  42. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  43. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  44. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  45. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  46. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  47. a39dd59 Refcounting is hard by John Reck · 11 years ago
  48. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  49. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  50. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago