1. 1540153 Extensions must load in ctor by John Reck · 10 years ago
  2. be4d8dd Fix bug where mExtensions was not initialized. by Christopher Ferris · 10 years ago
  3. 6b50780 Remove almost-all android::Singleton users by John Reck · 10 years ago
  4. c08820f Remove lookup3 gamma code by Chris Craik · 10 years ago
  5. b9ce116d Switch several enums to enum classes by Chris Craik · 10 years ago
  6. 149173d Support new EGL extensions by John Reck · 10 years ago
  7. 9e5f4af am 11f9da31: am bdb2a905: am d08fb687: am e5783e58: am 2abf0f24: Fix a race condition that could cause lockup by John Reck · 10 years ago
  8. 2abf0f2 Fix a race condition that could cause lockup by John Reck · 10 years ago
  9. 5a4690b Clean up unncessary defines by Chris Craik · 10 years ago
  10. d7db4d7 Eliminate requireGlContext by John Reck · 10 years ago
  11. 2507c34 Cleanup properties by Chris Craik · 10 years ago
  12. db663fe Rename native DisplayListRenderer to DisplayListCanvas by Chris Craik · 10 years ago
  13. fb10ffe Merge "Add null egl/gles stub support" by John Reck · 10 years ago
  14. 041b985 Add null egl/gles stub support by John Reck · 10 years ago
  15. 06518aa Merge "Correctly name the lightRadius" by ztenghui · 10 years ago
  16. 62aa44c Correctly name the lightRadius by ztenghui · 10 years ago
  17. f27133d Glop layer mesh rendering by Chris Craik · 10 years ago
  18. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  19. 3472568 Don't try to fully tear down program in terminate() by Chris Craik · 10 years ago
  20. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  21. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  22. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
  23. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 10 years ago
  24. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  25. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  26. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 11 years ago
  27. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 11 years ago
  28. a2732a2 Stop pretending USE_OPENGL_RENDERER is a thing by John Reck · 11 years ago
  29. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 11 years ago
  30. ebd5261 Don't preload textures for AssetAtlas by John Reck · 11 years ago
  31. 27eaec2 am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev by John Reck · 11 years ago
  32. fbc8df0 Trace some interesting events by John Reck · 11 years ago
  33. 6398d2d am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c8d135 by John Reck · 11 years ago
  34. 88f5fc7 Fix counting by John Reck · 11 years ago
  35. 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 11 years ago
  36. 0e89e2b Layer changes by John Reck · 11 years ago
  37. 2dc236b Clean up physical coupling by Tom Hudson · 11 years ago
  38. 4ced262 glFinish to flush deletes by John Reck · 11 years ago
  39. bfd1cd6 Additional layer logging by Chris Craik · 11 years ago
  40. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 11 years ago
  41. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 11 years ago
  42. 14a4e35 Bring back the shadow strength tweak by ztenghui · 11 years ago
  43. a736cd9 Remove scaling bucket hack by Chris Craik · 11 years ago
  44. 58ddced Initializing variables - generally a good practice by Chris Craik · 11 years ago
  45. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 11 years ago
  46. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 11 years ago
  47. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 11 years ago
  48. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  49. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  50. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  51. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  52. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  53. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  54. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  55. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  56. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  57. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  58. cc3c256 Property support for light positioning. by ztenghui · 12 years ago
  59. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 12 years ago
  60. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 12 years ago
  61. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 12 years ago
  62. 46bfc48 Fix hardware layers lifecycle Bug #10075732 by Romain Guy · 12 years ago
  63. b0a41ed Prevent ANR in apps using drawPath() Bug #10347089 by Romain Guy · 12 years ago
  64. b746371 Clear FBO cache on full memory flush by Romain Guy · 12 years ago
  65. 1e54681 Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) by Victoria Lease · 12 years ago
  66. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 12 years ago
  67. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 12 years ago
  68. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 12 years ago
  69. 7f43076 Add new Query class for debugging by Romain Guy · 12 years ago
  70. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 12 years ago
  71. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 12 years ago
  72. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 12 years ago
  73. 78dd96d Add an on-screen overdraw counter by Romain Guy · 12 years ago
  74. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  75. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  76. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 12 years ago
  77. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
  78. ff78583 Fully deferred displaylist replay by Chris Craik · 12 years ago
  79. 0f667533 Precache glyphs at final raster size by Romain Guy · 12 years ago
  80. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 12 years ago
  81. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  82. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  83. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  84. c2a9721 Fix uninitialized variables in Caches.cpp Bug #8151401 by Romain Guy · 12 years ago
  85. f735c8e Fix tiling on QCOM GPU by Romain Guy · 12 years ago
  86. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 13 years ago
  87. aa42c9a Correctly adjust clip regions that lie offscreen by Chet Haase · 13 years ago
  88. 50ae66a Work around a possible driver bug Bug #7296475 by Romain Guy · 13 years ago
  89. 6a2d17f Fix texture corruption by Chet Haase · 13 years ago
  90. a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 13 years ago
  91. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 13 years ago
  92. cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 13 years ago
  93. 17ef62c fix a possible dead-lock when clearing caches by Mathias Agopian · 13 years ago
  94. 54643d7 make sure to destroy GL objects on the GL thread by Mathias Agopian · 13 years ago
  95. 4285de3 Fix overdraw debug on QCOM by Romain Guy · 13 years ago
  96. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 13 years ago
  97. 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 13 years ago
  98. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 13 years ago
  99. 35643dd Minimize state changes when updating layers by Romain Guy · 13 years ago
  100. 85ef80d Foundation for tiling optimization by Romain Guy · 13 years ago