1. 3b7fd8a Attempt to fix build '<>' works on mac but does not appear to work on linux yet. by Jason Sams · 15 years ago
  2. c7f4e41 Update imageprocessing to remove generated files. by Jason Sams · 15 years ago
  3. b1cd67b Merge "Fix Android build" by Shih-wei Liao · 15 years ago
  4. 57e7a95 Fix Android build by Shih-wei Liao · 15 years ago
  5. 9d07ed1 Merge "Change the include path." by Shih-wei Liao · 15 years ago
  6. 7152c05 Change the include path. by Shih-wei Liao · 15 years ago
  7. c67dc1a Merge "Port ModelViewer to use the new build system. Fix the simulator build on Fountain." by Shih-wei Liao · 15 years ago
  8. 3485976 Port ModelViewer to use the new build system. by Shih-wei Liao · 15 years ago
  9. 6ddaace Switch back to use the default search of include path by Ying Wang · 15 years ago
  10. bbe72dc Fix build by Ying Wang · 15 years ago
  11. bc8112f .rs files are now built by the build system. by Ying Wang · 15 years ago
  12. 8e6c17f Threading RS ForEach. by Jason Sams · 15 years ago
  13. 3fdab65 Merge "Fix include path problem." by Shih-wei Liao · 15 years ago
  14. 28b40e6 Fix include path problem. by Shih-wei Liao · 15 years ago
  15. ebd6f94 Merge "Preparing for build system change. Fix the build error in http://b/issue?id=2781522." by Shih-wei Liao · 15 years ago
  16. a560d7a Preparing for build system change. Fix the build error in http://b/issue?id=2781522. by Shih-wei Liao · 15 years ago
  17. 8f8a572 1st cut of ForEach and test. by Jason Sams · 15 years ago
  18. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 15 years ago
  19. 6c8c2f2 Fix image processing resource problem for non high-density devices. by Jason Sams · 15 years ago
  20. 26657e7 Merge "Improve multitouch support so pointers other than 0 can change colors." by Jason Sams · 15 years ago
  21. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 15 years ago
  22. f60cf81 Improve multitouch support so pointers other than 0 can change colors. by Jason Sams · 15 years ago
  23. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 15 years ago
  24. 60b0c1d Update fountain with multitouch support. by Jason Sams · 15 years ago
  25. 2afa220 Merge "Update fountain to use boolean rather than ints for true/false." by Jason Sams · 15 years ago
  26. 61d10a4 Update fountain to use boolean rather than ints for true/false. by Jason Sams · 15 years ago
  27. 3d54108 Merge "Add support for non-VBO drawing in Meshes." by Jason Sams · 15 years ago
  28. eeeaccc Add support for non-VBO drawing in Meshes. by Jason Sams · 15 years ago
  29. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 15 years ago
  30. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 15 years ago
  31. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
  32. 3ac8da8 Remove the obsolete film example. by Jason Sams · 15 years ago
  33. 94d0759 Fountain example cleanup. by Jason Sams · 15 years ago
  34. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 15 years ago
  35. 56985cea update image processing. by Jason Sams · 15 years ago
  36. e29f3e7 Begin using reflected files. by Jason Sams · 15 years ago
  37. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  38. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 15 years ago
  39. 96d3749 Fountain update. Update field names to match legacy expectations. by Jason Sams · 15 years ago
  40. 1001a5b Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 15 years ago
  41. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 15 years ago
  42. d52498a Merge "Added benchmark mode. Added some image processing operations." by Alex Sakhartchouk · 15 years ago
  43. 814326b Added benchmark mode. Added some image processing operations. by Alex Sakhartchouk · 15 years ago
  44. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 15 years ago
  45. b42315d Delete old createFromClass methods. by Jason Sams · 15 years ago
  46. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  47. 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 15 years ago
  48. cb88ac9 Change global variables from extern to non static. Make script local global vars static. by Jason Sams · 15 years ago
  49. 4ab7b23 More rsh headers for renderscript and a llvm compatible test script for fountain. by Jason Sams · 15 years ago
  50. c2cb25d Add test pattern icon to Fountain. by Jason Sams · 15 years ago
  51. 9415331 Add comment block matching the type defines added by RS. by Jason Sams · 15 years ago
  52. 8dd9ca3 Change default mode. by Jason Sams · 15 years ago
  53. 586f3b5 Add java benchmark to imageProcessing. by Jason Sams · 15 years ago
  54. 1d317d1 Cleanup image processing example script. by Jason Sams · 15 years ago
  55. ec2746c Fix ImageProcessing example. by Jason Sams · 15 years ago
  56. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  57. 980a938 Deprecate fill_parent and introduce match_parent. Bug: #2361749. by Romain Guy · 16 years ago
  58. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 16 years ago
  59. ca328e7 explicit set an "optional" tag by Jean-Baptiste Queru · 16 years ago
  60. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  61. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
  62. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
  63. 7efde12 Fix film by Jason Sams · 16 years ago
  64. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 16 years ago
  65. f5fac58 Merge change Id10824da by Android (Google) Code Review · 16 years ago
  66. d10824d Fix film init by Jason Sams · 16 years ago
  67. 9390931b Merge change I948415fd by Android (Google) Code Review · 16 years ago
  68. 948415f Delete the old rollo sample which is obsolete. by Jason Sams · 16 years ago
  69. eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 16 years ago
  70. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 16 years ago
  71. d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 16 years ago
  72. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 16 years ago
  73. 9e384dd Add a test pattern as rollo's icon by Joe Onorato · 16 years ago
  74. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
  75. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 16 years ago
  76. f075b4e Fix fountain crash. by Jason Sams · 16 years ago
  77. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 16 years ago
  78. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  79. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 16 years ago
  80. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  81. 988f6eb Minor perf tweak for fountain. by Jason Sams · 16 years ago
  82. fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 16 years ago
  83. 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 16 years ago
  84. 7adb985 checkpoint by Jason Sams · 16 years ago
  85. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  86. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
  87. 44e9983 Update fountain to use structures. by Jason Sams · 16 years ago
  88. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  89. 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
  90. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  91. 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
  92. 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
  93. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
  94. 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
  95. 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
  96. 484d57f Move the sky by Romain Guy · 16 years ago
  97. 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
  98. 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
  99. 15b2969 Add reflections to the water by Romain Guy · 16 years ago
  100. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago