1. 2e681c1 resolved conflicts for merge of 08289f55 to graphics-dev by Steve Block · 13 years ago
  2. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  3. 3aac0ab Adding tests for element/mesh getters. Fixing bugs found by tests. by Alex Sakhartchouk · 14 years ago
  4. c9e7da6 Adding simple hal struct to type. Fixing off by 1 error in the element. by Alex Sakhartchouk · 14 years ago
  5. d24b1bb Element HAL sturct, script side getters by Alex Sakhartchouk · 14 years ago
  6. e60149d Expand RS vector3 types to vector4. by Alex Sakhartchouk · 14 years ago
  7. 71f2cf1 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 14 years ago
  8. 7d5f5e7 adding getters to Sampler ProgramRaster, ProgramStore, Element. by Alex Sakhartchouk · 14 years ago
  9. a8bb921 Fixing the lockless fifo destory bug. Removing unused code from element. build. by Alex Sakhartchouk · 14 years ago
  10. 117abdb Fixing asynchronous performance issues. by Alex Sakhartchouk · 14 years ago
  11. 4b013ee Fix for the renderscript ref counting bug. by Alex Sakhartchouk · 14 years ago
  12. 7a22e10 Add code for generating fifo command packing. by Jason Sams · 14 years ago
  13. e7c4a75 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 14 years ago
  14. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  15. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  16. add9d96 More error checks by Jason Sams · 15 years ago
  17. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 15 years ago
  18. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 15 years ago
  19. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 15 years ago
  20. 31a7e42 Begin adding async allocation creation. by Jason Sams · 15 years ago
  21. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 15 years ago
  22. 9e401bc Changing scenegraph sample to use arrays. by Alex Sakhartchouk · 15 years ago
  23. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 15 years ago
  24. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 15 years ago
  25. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 15 years ago
  26. 70d4e50 Add arrays to elements. by Jason Sams · 15 years ago
  27. ee73498 Fix field packer bug for U32 data. by Jason Sams · 15 years ago
  28. 2ce0e3f Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 15 years ago
  29. b28ca96f Refcounting in allocations. by Jason Sams · 15 years ago
  30. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 15 years ago
  31. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
  32. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  33. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  34. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  35. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  36. 7d46f61 Disable excessive RS logging. by Jason Sams · 16 years ago
  37. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  38. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
  39. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 16 years ago
  40. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 16 years ago
  41. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  42. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 16 years ago
  43. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  44. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
  45. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  46. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  47. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  48. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 16 years ago
  49. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  50. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago