1. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  2. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  3. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  4. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  5. b5c4e7f resolved conflicts for merge of 92860a74 to master by Narayan Kamath · 11 years ago
  6. 92860a74 am 8272c84c: am bbf82665: am 6e2fb587: Merge "LP64: Make 9 patches architecture agnostic." by Narayan Kamath · 11 years ago
  7. bbf8266 am 6e2fb587: Merge "LP64: Make 9 patches architecture agnostic." by Narayan Kamath · 11 years ago
  8. 6381dd4 LP64: Make 9 patches architecture agnostic. by Narayan Kamath · 11 years ago
  9. 9edb96b Merge "Update tessellation tracing" by Chris Craik · 11 years ago
  10. 87f9df8 Update tessellation tracing by Chris Craik · 11 years ago
  11. a88bdf8 Make sure we register functor count by John Reck · 11 years ago
  12. ef8c07c Merge "Draw shadows from casters together if the Z values are similar" by Chris Craik · 11 years ago
  13. eea6ef9 Fix warnings in hwui by Chris Craik · 11 years ago
  14. 8b6f2df Draw shadows from casters together if the Z values are similar by Chris Craik · 11 years ago
  15. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  16. 67862524 Fix use of Skia deprecated methods by Chris Craik · 11 years ago
  17. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 11 years ago
  18. 950fe8f Cleanup unnecessary includes for libskia. by Derek Sollenberger · 11 years ago
  19. f85da42 Fix build - DO NOT MERGE by Chris Craik · 11 years ago
  20. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 11 years ago
  21. 2c42b79 Fix AOSP build - DO NOT MERGE by Chris Craik · 11 years ago
  22. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 12 years ago
  23. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  24. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 11 years ago
  25. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  26. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 11 years ago
  27. 35eeb2d am 61910447: am 7942397b: am 19256340: am 22c66639: Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  28. 22c6663 Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  29. 2fb1fa6 Merge "AArch64: Make AssetAtlasService 64-bit compatible" by Narayan Kamath · 11 years ago
  30. 73fc558 Fixes for 64bit in libhwui by Kévin PETIT · 11 years ago
  31. 17ab38f AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 12 years ago
  32. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  33. 4de3f48 AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 12 years ago
  34. 5efe5a2 Merge "Support HardwareLayers in RenderThread" by John Reck · 11 years ago
  35. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  36. 66d792b Merge "Make outline and shadow APIs public" by Chris Craik · 11 years ago
  37. e9b8817 Make outline and shadow APIs public by Chris Craik · 11 years ago
  38. 146a1f0 Merge "Separate spot and ambient shadow strength setting" by ztenghui · 11 years ago
  39. a39dd59 Refcounting is hard by John Reck · 11 years ago
  40. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  41. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  42. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  43. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  44. f6eebb21 Merge "Refactor HardwareLayer" by John Reck · 11 years ago
  45. 3ff18fa am deefd1fd: am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t" by Narayan Kamath · 11 years ago
  46. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago
  47. eef1be1 Merge "Removing SkiaColorFilter and inspecting the native object directly." by Derek Sollenberger · 11 years ago
  48. b67a7bf Add shadow casting / global perspective APIs, hidden for now. by Chris Craik · 11 years ago
  49. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 12 years ago
  50. fad4593 Add the clipToOutline by just using the clipPathOp by ztenghui · 11 years ago
  51. 8852ab4 Merge "Keep the SkPaint used when creating a layer." by Derek Sollenberger · 11 years ago
  52. e9bea2a Fix TinyHashMap to use generic hash_type instead of hash_t by Ashok Bhat · 11 years ago
  53. 27bfb24 Merge "Rework and clean up DisplayList projection" by Chris Craik · 11 years ago
  54. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  55. 1df2644 Rework and clean up DisplayList projection by Chris Craik · 11 years ago
  56. fdace4e Merge "Simplify DisplayList matrices" by Chris Craik · 11 years ago
  57. ba9a215 am 2c764b20: am 0ec3ca6e: am 449273e2: Merge "Fix for positioning of glyphs within a bitmap" by Chris Craik · 11 years ago
  58. 629f677 Simplify DisplayList matrices by Chris Craik · 11 years ago
  59. a989cb2 Merge "Fixing a bad bug when there is no real umbra" by ztenghui · 12 years ago
  60. 5176c97 Fixing a bad bug when there is no real umbra by ztenghui · 12 years ago
  61. 494db9e Merge "Simplify umbra calculation" by Chris Craik · 12 years ago
  62. 1d89563 Merge "Add initial hidden outline APIs" by Chris Craik · 12 years ago
  63. 12d9526d Simplify umbra calculation by Chris Craik · 12 years ago
  64. a2fe7af Add initial hidden outline APIs by Chris Craik · 12 years ago
  65. 3040f73 Merge "Fix nano vs. millis" by John Reck · 12 years ago
  66. a6260b8 Fix nano vs. millis by John Reck · 12 years ago
  67. f3560a1 Merge "Merge close vertices in a better way." by ztenghui · 12 years ago
  68. 6657a6c Update reordering method names, and make 3d reordering API public by Chris Craik · 12 years ago
  69. 967c7fb Merge "Fix projection offset caching" by Chris Craik · 12 years ago
  70. d04a6b1 Fix projection offset caching by Chris Craik · 12 years ago
  71. f5ca8b4 Merge close vertices in a better way. by ztenghui · 12 years ago
  72. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 12 years ago
  73. e742799 Merge "Native-side proxy" by John Reck · 12 years ago
  74. 4f02bf4 Native-side proxy by John Reck · 12 years ago
  75. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 12 years ago
  76. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 12 years ago
  77. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 12 years ago
  78. 3ed1927 Fix for positioning of glyphs within a bitmap by Alexander Toresson · 12 years ago
  79. cc3c256 Property support for light positioning. by ztenghui · 12 years ago
  80. 3a3bdd0 am ee846d3e: am 38cf0704: am e9a7d229: am 66b5a2b2: am 5150eb8f: Merge "Initialize pointer members to NULL to avoid illegal reference" by Chris Craik · 12 years ago
  81. 9202873 Initialize pointer members to NULL to avoid illegal reference by lina.x.pi · 12 years ago
  82. 8191eff Merge "Map shadow light position globally" by Chris Craik · 12 years ago
  83. ed0f7cb Merge "Fix view z translation with 3d projection disabled" by Chris Craik · 12 years ago
  84. 7b3dfa4 Transform shadow casters correctly in 3d by Chris Craik · 12 years ago
  85. cf8d9d4 Fix view z translation with 3d projection disabled by Chris Craik · 12 years ago
  86. 3197cde Map shadow light position globally by Chris Craik · 12 years ago
  87. f533e94 Support projection of DisplayLists onto ancestors. by Chris Craik · 12 years ago
  88. 81155da Merge "Remove dead code" by John Reck · 12 years ago
  89. 2114aef Remove dead code by John Reck · 12 years ago
  90. 8790be6 Remove calls to deprecated SkBitmap::setIsOpaque() by Leon Scroggins III · 12 years ago
  91. 255fd80 Merge "Simplify Z reordering logic" by Chris Craik · 12 years ago
  92. 9f68c09 Simplify Z reordering logic by Chris Craik · 12 years ago
  93. 8a3452e Merge "Calculate and show the shadow from a spot light." by ztenghui · 12 years ago
  94. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 12 years ago
  95. 58f09b3 Add DisplayList bit for projecting onto a contained volume by Alan Viverette · 12 years ago
  96. 23b797a EGL migration to native by John Reck · 12 years ago
  97. d218a92 Use const where possible for drawing parameters by Chris Craik · 12 years ago
  98. 8523706 Merge "Fix Clang warnings/errors" by Chris Craik · 12 years ago
  99. 564acf7 Fix Clang warnings/errors by Chris Craik · 12 years ago
  100. 406af02 Fix isRecording override by Chris Craik · 12 years ago