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platform_frameworks_base
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b98a016c6769b9e80d392df22fe77a2fca048d9f
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libs
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hwui
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TextDropShadowCache.cpp
15641a61
Use free for memory chunks allocated through memalign.
by Ben Cheng
· 12 years ago
f2d8ccc
Revert "Revert "Use RenderScript for large text blurs""
by Chris Craik
· 12 years ago
bf5703e
Revert "Use RenderScript for large text blurs"
by Chris Craik
· 12 years ago
3f76e65
Use RenderScript for large text blurs
by Chris Craik
· 13 years ago
69fcbcc
Fix crash in TextDropShadowCache
by Romain Guy
· 13 years ago
059e12c
Use LruCache instead of GenerationCache in libhwui
by Romain Guy
· 13 years ago
8b4072d
Fix bug 6892600 Font (character pairs) rendering issue
by Raph Levien
· 13 years ago
416a847
Add drop shadow for drawPosText in hwui renderer.
by Raph Levien
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 14 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 14 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 14 years ago
321dce6
Avoid UTF-8 conversions and string copies whenever possible.
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 15 years ago
f70a7e3
Fix possible crash when texture is NULL in the drop shadow cache.
by Romain Guy
· 15 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 15 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 15 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 15 years ago