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platform_frameworks_base
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bb7877c4fe2c70ece0ab7d596e2a01a0e7c3c0db
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libs
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hwui
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StatefulBaseRenderer.cpp
284b243
Fix garbage showing up beneath dialogs
by Chris Craik
· 11 years ago
e83cbd4
Prioritize reveal clipping over Outline clipping
by Chris Craik
· 11 years ago
c3e75f9
Update transform isolation to handle command chunks
by Chris Craik
· 11 years ago
79d26c7
Enable scissor for rounded outline clips
by Chris Craik
· 11 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 11 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 11 years ago
62d307c
Fix behavior of stencil clipping within clearLayerRegions
by Chris Craik
· 11 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 11 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
1390882
Update HWUI matrix API
by Derek Sollenberger
· 12 years ago
797b95b2
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
a64a2be
Combine projection matrix, and viewport management
by Chris Craik
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
14e5130
Move Snapshot management to intermediate StatefulBaseRenderer class
by Chris Craik
· 11 years ago