1. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 11 years ago
  2. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  3. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  4. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 12 years ago