1. b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 16 years ago
  2. 7136220 Fix egl cleanup code on context teardown. by Jason Sams · 16 years ago
  3. 741a610 Fix bug where dirty messages for allocations attached to programVertex objects could be lost. by Jason Sams · 16 years ago
  4. 41c19db9 Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code. by Jason Sams · 16 years ago
  5. c7412b3 Minor bug fixes and add glError check. by Jason Sams · 16 years ago
  6. 6a17e16 Add egl init start message to help debug driver init hangs. by Jason Sams · 16 years ago
  7. 996db8d Fix tls crash on startup if more than one RS contexts are created in one process. by Jason Sams · 16 years ago
  8. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 16 years ago
  9. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
  10. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 16 years ago
  11. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 16 years ago
  12. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  13. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 16 years ago
  14. d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 16 years ago
  15. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 16 years ago
  16. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 16 years ago
  17. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  18. 59038ca Update viewport when height or width change. by Jason Sams · 16 years ago
  19. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  20. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
  21. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  22. 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
  23. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 16 years ago
  24. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  25. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 16 years ago
  26. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  27. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
  28. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
  29. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  30. d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
  31. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  32. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  33. 7aa4f3a More test app work by Jason Sams · 16 years ago
  34. f31868e merge master in master_gl by Mathias Agopian · 16 years ago
  35. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  36. 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
  37. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  38. 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
  39. 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
  40. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  41. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 16 years ago
  42. d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 16 years ago
  43. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  44. da423d8 checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC. by Jason Sams · 16 years ago
  45. 928f5cf Move placement of script enviroment data to base. by Jason Sams · 16 years ago
  46. 3a833d8 Fix build issue and ref count bug with scripts. by Jason Sams · 16 years ago
  47. a09f11d Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static. by Jason Sams · 16 years ago
  48. 8ad0010 Set the RS thread priority. by Jason Sams · 16 years ago
  49. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  50. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago