- c93c6aa Merge "Object-based DisplayList recording" by Chris Craik · 12 years ago
- c3fedaf Fix graphical corruption on QCOM GPU Bug #7146141 by Romain Guy · 12 years ago
- 2af4635 Object-based DisplayList recording by Chris Craik · 13 years ago
- 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
- 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
- 735738c Preliminary Support for region clipping by Romain Guy · 13 years ago
- e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
- 9acd1b4 Merge "Add visual profiling feature" by Romain Guy · 12 years ago
- 672433d Add visual profiling feature by Romain Guy · 12 years ago
- 886b275 Properly support ALPHA_8 bitmaps in all drawBitmap() methods by Romain Guy · 12 years ago
- dcfc836 Remove C++11 related warning by Romain Guy · 13 years ago
- 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 13 years ago
- d15321b Use the same interrupt/resume logic for all functor calls by Chris Craik · 13 years ago
- 7fae521 Avoid tesselation path when useCenter is set by Chris Craik · 13 years ago
- 41308e2 Properly draw the window background on window resize Bug #7385090 by Romain Guy · 13 years ago
- 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 13 years ago
- b2e2f24 Take into account the texture layer's transform for clipping Bug #7370212 by Romain Guy · 13 years ago
- 1b85122 Merge "Add API to enable mipmaps on Bitmap Bug #7353771" into jb-mr1-dev by Romain Guy · 13 years ago
- 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 13 years ago
- a92bb4d Support clipping in Canvas.drawBitmapMesh() Bug #7354162 by Romain Guy · 13 years ago
- 780c128 HW Acceleration support for stroked arcs with BUTT caps by Chris Craik · 13 years ago
- b30cb10 Use offset in line drawing by Chris Craik · 13 years ago
- cf8675e Draw stroked rectangle as meshes instead of textures Bug #7233734 by Romain Guy · 13 years ago
- bf09ffb Quick reject empty paths by Chris Craik · 13 years ago
- a3dc55f Fix a couple of rendering issues Bug #7253839 by Romain Guy · 13 years ago
- a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 13 years ago
- 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 13 years ago
- cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 13 years ago
- e529ece Applies a layer's color filter even when the layer is a quad Bug #7238059 by Romain Guy · 13 years ago
- e83221c Fix alpha channel computation with ColorMatrixColorFilter Bug #7222476 by Romain Guy · 13 years ago
- 87e2f757 Add a property to disable libhwui's scissor optimization Bug #7158326 by Romain Guy · 13 years ago
- 8e586f6 Merge "Add support for a new developer setting: overdraw debugging" into jb-mr1-dev by Romain Guy · 13 years ago
- 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 13 years ago
- 61d3704 Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev by Chris Craik · 13 years ago
- 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 13 years ago
- 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 13 years ago
- 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 13 years ago
- 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 13 years ago
- 35643dd Minimize state changes when updating layers by Romain Guy · 13 years ago
- 603f6de Fix occasional crash bug with layers by Chet Haase · 13 years ago
- 45e4c3d Discard framebuffer commands when we redraw the entire buffer by Romain Guy · 13 years ago
- beb8bd0 Reset GL buffer state after functor invocation by Chet Haase · 13 years ago
- dc531fa Merge "Handle different x, y scales in drawLines AA path" into jb-mr1-dev by Chris Craik · 13 years ago
- 75040f8 Handle different x, y scales in drawLines AA path by Chris Craik · 13 years ago
- d15ebf2 Enable changing properties of layer paint by Chet Haase · 13 years ago
- 9147cd4 Fix m11 to be Y scale instead of X by Chris Craik · 13 years ago
- 378d131 Merge "Varying-based AA rect drawing" into jb-mr1-dev by Chris Craik · 13 years ago
- 6ebdc11 Varying-based AA rect drawing by Chris Craik · 13 years ago
- d84aaa2 Merge "Fix line drawing path to use proportional distance from center" into jb-mr1-dev by Chris Craik · 13 years ago
- 8f5ad76 Fix line drawing path to use proportional distance from center by Chris Craik · 13 years ago
- 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 13 years ago
- a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 13 years ago
- dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 13 years ago
- 63f2fca Merge "Fix bug with Fbo layer clipping" into jb-mr1-dev by Chet Haase · 13 years ago
- d48885a Fix bug with Fbo layer clipping by Chet Haase · 13 years ago
- a798b95 Use smoothstep to eliminate branches in AA shader by Chris Craik · 13 years ago
- 8025061 Restore scissor state correctly by Chet Haase · 13 years ago
- 33fa1f7 Draw an empty border around glyphs to avoid sampling issues Bug #6942209 by Romain Guy · 13 years ago
- 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 13 years ago
- 8b4072d Fix bug 6892600 Font (character pairs) rendering issue by Raph Levien · 13 years ago
- c252595 Rename drawGeneralText to drawText by Romain Guy · 13 years ago
- 996e57c Hardware implementation of glyph positioning (bug 5443796) by Raph Levien · 13 years ago
- 00755fe Merge "Add drop shadow for drawPosText in hwui renderer." by Raph Levien · 13 years ago
- 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 13 years ago
- 0429938 Clip lines, AA rects and points correctly by Romain Guy · 13 years ago
- 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 13 years ago
- 4121063 Add shader-based text gamma correction by Romain Guy · 13 years ago
- be6f9dc Don't copy paints for 9patches by Romain Guy · 13 years ago
- b1d0a4e Refactor GammaFontRenderer by Romain Guy · 13 years ago
- 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 13 years ago
- 9c0b188 Text shadow alpha handling incorrect by Romain Guy · 13 years ago
- f877308 Remove obsolete optimization by Romain Guy · 13 years ago
- 16c8808 Textured text calls could be invisible Bug #6597730 by Romain Guy · 13 years ago
- 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 13 years ago
- 932b7f6 Revert "Add more temporary logging for investigating detachFunctor" by Chris Craik · 13 years ago
- 8857b2f Add more temporary logging for investigating detachFunctor by Chris Craik · 13 years ago
- 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 13 years ago
- 3534e13 Merge "Avoid crash if onDetachedFromWindow called after destroy" into jb-dev by Chris Craik · 13 years ago
- 9e08012 Avoid crash if onDetachedFromWindow called after destroy by Chris Craik · 13 years ago
- 7a9328a Merge "Add temporary functor lifetime logging" into jb-dev by Chris Craik · 13 years ago
- e5a4a3d Merge "Ensure we always set the proper blending mode Bug #6527305" into jb-dev by Romain Guy · 13 years ago
- f8dafa1 Add temporary functor lifetime logging by Chris Craik · 13 years ago
- ddf7437 Ensure we always set the proper blending mode Bug #6527305 by Romain Guy · 13 years ago
- c8538ade Don't clear the functor at every draw by Chris Craik · 13 years ago
- 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 13 years ago
- e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 13 years ago
- 12d434a Revert "Add temporary functor lifetime logging" by Chris Craik · 13 years ago
- 2fe9980 Add temporary functor lifetime logging by Chris Craik · 13 years ago
- 8bd12ea Merge "Decode common GL error codes when logging frame error status" into jb-dev by Romain Guy · 13 years ago
- a44a63a Decode common GL error codes when logging frame error status by Romain Guy · 13 years ago
- a75fbc3 Merge "On new content, attach functor directly" into jb-dev by John Reck · 13 years ago
- c189ef5 Ensure we start every frame in the proper GL state Bug #6345013, #6314960 by Romain Guy · 13 years ago
- c2c9543 On new content, attach functor directly by Chris Craik · 13 years ago
- 3d745c0 Fix the build before the bot yells at me. by Romain Guy · 13 years ago
- ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 13 years ago
- 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 13 years ago
- a23eed8 Fix layer blending bug by Chet Haase · 13 years ago
- 7b6a758 Pass width/height parameters to webview by Chet Haase · 13 years ago
- 65924a3 fix functor flag parsing, tweak process delay by Chris Craik · 13 years ago
- fda531c Merge "Disable AA lines vertex attrib arrays after rendering" by Romain Guy · 13 years ago