1. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 15 years ago
  2. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  3. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  4. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 15 years ago
  5. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 15 years ago
  6. 707b2f7 Optimize GLSL shaders. by Romain Guy · 15 years ago
  7. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 15 years ago
  8. f607bdc Correct implementation of saveLayer(). by Romain Guy · 15 years ago
  9. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 15 years ago
  10. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
  11. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 15 years ago
  12. 48daa54 Add extra blending modes. by Romain Guy · 15 years ago
  13. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  14. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  15. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  16. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago