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ce9adcce02ef528cf5a65c3650099aa54ebb712a
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libs
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rs
ce9adcc
Fix emulated glColor in es2 mode.
by Jason Sams
· 16 years ago
5dad8b4
Place shader logging behind prop to declutter logs.
by Jason Sams
· 16 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 16 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 16 years ago
3b7d39b
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 16 years ago
aad442e
am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair
by Jason Sams
· 16 years ago
8f31c23
am 57ce0888: Merge change Id22c0137 into eclair
by Jason Sams
· 16 years ago
b9d5c57
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
by Jason Sams
· 16 years ago
c73ec39
DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app.
by Jason Sams
· 16 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 16 years ago
7efde12
Fix film
by Jason Sams
· 16 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 16 years ago
0a2e7a3
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 16 years ago
9dab667
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 16 years ago
79e2646
am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair
by Jason Sams
· 16 years ago
36176536
Fix ref counting bug that could cause memory leak in allApps.
by Jason Sams
· 16 years ago
857d2b1
am 93f409b5: am d581b1a8: am ddac83a5: Fix extended logging for object dumping.
by Jason Sams
· 16 years ago
ddac83a
Fix extended logging for object dumping.
by Jason Sams
· 16 years ago
f5fac58
Merge change Id10824da
by Android (Google) Code Review
· 16 years ago
d10824d
Fix film init
by Jason Sams
· 16 years ago
9390931b
Merge change I948415fd
by Android (Google) Code Review
· 16 years ago
948415f
Delete the old rollo sample which is obsolete.
by Jason Sams
· 16 years ago
644a0e3
resolved conflicts for merge of f6309041 to master
by Jason Sams
· 16 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 16 years ago
4130125
am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair
by Jason Sams
· 16 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 16 years ago
d7bc5e9
am 8dcb4233: am 4834887e: am 4dd6fee7: Merge change Ieb4b0318 into eclair
by Jason Sams
· 16 years ago
bc4d75b
am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair
by Jason Sams
· 16 years ago
eb4b031
Make default vertex program correctly track surface size.
by Jason Sams
· 16 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 16 years ago
28ffcc4
am e614f938: am dac92e6f: am 3e584fc9: Merge change I5975651f into eclair
by Romain Guy
· 16 years ago
baed727
Don't feed the timezone to RenderScript time functions, let the library figure it out.
by Romain Guy
· 16 years ago
237d247
am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair
by Jason Sams
· 16 years ago
0e27b5c
Fix texture upload bug for narrow texture of less than 32bpp.
by Jason Sams
· 16 years ago
bd98f10
am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair
by Jason Sams
· 16 years ago
7480776
am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair
by Jason Sams
· 16 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 16 years ago
9d5e03d
Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
by Jason Sams
· 16 years ago
46f3854
am 15ec511b: am 38f95586: am 03e778b9: Merge change Ic4918c30 into eclair
by Jason Sams
· 16 years ago
43b5a56
am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair
by Jason Sams
· 16 years ago
c4918c3
Fix a build break. Too many branches to keep track of.
by Jason Sams
· 16 years ago
b7a6c43
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 16 years ago
a6e385c
am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair
by Marco Nelissen
· 16 years ago
060746b
am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair
by Jason Sams
· 16 years ago
911458a
Fix x offset for boxed textures
by Marco Nelissen
· 16 years ago
7136220
Fix egl cleanup code on context teardown.
by Jason Sams
· 16 years ago
83f1c63
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 16 years ago
741a610
Fix bug where dirty messages for allocations attached to programVertex objects could be lost.
by Jason Sams
· 16 years ago
41c19db9
Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code.
by Jason Sams
· 16 years ago
c7412b3
Minor bug fixes and add glError check.
by Jason Sams
· 16 years ago
6a17e16
Add egl init start message to help debug driver init hangs.
by Jason Sams
· 16 years ago
d7fa122
Add new RenderScript sample: ImageProcessing.
by Romain Guy
· 16 years ago
bd2197f
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 16 years ago
996db8d
Fix tls crash on startup if more than one RS contexts are created in one process.
by Jason Sams
· 16 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 16 years ago
7f04778
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
by Jason Sams
· 16 years ago
9e384dd
Add a test pattern as rollo's icon
by Joe Onorato
· 16 years ago
e9ad9a7
Implement screen aligned bitmap drawing support.
by Jason Sams
· 16 years ago
bd5b572
absf() -> fabsf() instead of fabs()
by Romain Guy
· 16 years ago
5235cf3
Fix but processing raster state pragma. rename stateFragmentStore to stateStore
by Jason Sams
· 16 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 16 years ago
f075b4e
Fix fountain crash.
by Jason Sams
· 16 years ago
a57e982
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 16 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 16 years ago
66b2771
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 16 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 16 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 16 years ago
d3f2eaf
Minor cleanup of profile and compile logging.
by Jason Sams
· 16 years ago
e60446b
Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s.
by Jason Sams
· 16 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 16 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 16 years ago
9ac2c66
Make the renderscript timing logging available by setting debug.rs.profile=1
by Joe Onorato
· 16 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 16 years ago
59038ca
Update viewport when height or width change.
by Jason Sams
· 16 years ago
d342fd7
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 16 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 16 years ago
988f6eb
Minor perf tweak for fountain.
by Jason Sams
· 16 years ago
fa736d7
Remove the FallRS demo, now promoted as a wallpaper.
by Romain Guy
· 16 years ago
ac67ebe
Merge change 24058 into eclair
by Android (Google) Code Review
· 16 years ago
a3c745d
Merge change 24057 into eclair
by Android (Google) Code Review
· 16 years ago
7042cde
Minor perf improvement to fall and expand use of struct.
by Jason Sams
· 16 years ago
2d496bf
Fix point sprites.
by Romain Guy
· 16 years ago
7adb985
checkpoint
by Jason Sams
· 16 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 16 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 16 years ago
44e9983
Update fountain to use structures.
by Jason Sams
· 16 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 16 years ago
67c6844
Remove bogus comments and logging.
by Jason Sams
· 16 years ago
f5b4596
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 16 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 16 years ago
463a608
Remove Galaxy Render Script, replaced by its wallpaper equivalent.
by Romain Guy
· 16 years ago
1965610
Fix FallRS by keeping a reference to the mesh.
by Romain Guy
· 16 years ago
75e6c77
Merge change 22169 into eclair
by Android (Google) Code Review
· 16 years ago
d22fff7
Cleanup the Galaxy, add a few RS functions for Grass.
by Romain Guy
· 16 years ago
25ffcdc
Point Sprites
by Jason Sams
· 16 years ago
8e7c671
Micro-optimizations for FallRS
by Romain Guy
· 16 years ago
313b5b8
Improved performance in Galaxy and Fall
by Romain Guy
· 16 years ago
6794e1b
Merge change 21927 into eclair
by Android (Google) Code Review
· 16 years ago
f4d1606
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 16 years ago
484d57f
Move the sky
by Romain Guy
· 16 years ago
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